Re: What about Flat and Toroidal worlds?
It could be great to include the possibility of put pole shelf as a new terrain. This will allow a more realistic earth (north, ice, south antarctica).
Also, the connectivity of a map could be more interesting making things like from east to west, you can cross a map, but not west to east. Making special crossing frontiers and multimaping could allow something like this (just an example):
-ARDA, THE JRR TOLKIEN'S WORLD-
Two areas, Middle Earth and Aman. Aman only is accesible by elfs (set of units), if a unit reaches the end of the map and isn't elf unit or have a special wonder, it can't reach Aman.
How to make this?
2 maps (Aman + Middle Earth), a special event :
(UNIT_REACHES_END_MAP(West) & UNIT_IS(Elf_Set)) ?
{
TRANSPORT_UNIT_TO(Aman,East);
}
And all the maps, unit animation, events and similar saved in a simply compressed bic file!
Originally posted by Kramsib
Flat Worlds, essential for local Scenarios, imagine the Russians invading Portugal in the classical Civ II's Europe.map
Toroidal maps, the new concept bring by CTP series, only useful for random maps, is the only way to give an Spheric experience to the world maps.
Flat Worlds, essential for local Scenarios, imagine the Russians invading Portugal in the classical Civ II's Europe.map
Toroidal maps, the new concept bring by CTP series, only useful for random maps, is the only way to give an Spheric experience to the world maps.
Also, the connectivity of a map could be more interesting making things like from east to west, you can cross a map, but not west to east. Making special crossing frontiers and multimaping could allow something like this (just an example):
-ARDA, THE JRR TOLKIEN'S WORLD-
Two areas, Middle Earth and Aman. Aman only is accesible by elfs (set of units), if a unit reaches the end of the map and isn't elf unit or have a special wonder, it can't reach Aman.
How to make this?
2 maps (Aman + Middle Earth), a special event :
(UNIT_REACHES_END_MAP(West) & UNIT_IS(Elf_Set)) ?
{
TRANSPORT_UNIT_TO(Aman,East);
}
And all the maps, unit animation, events and similar saved in a simply compressed bic file!
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