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What about Flat and Toroidal worlds?

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  • #16
    Re: What about Flat and Toroidal worlds?

    Originally posted by Kramsib
    Flat Worlds, essential for local Scenarios, imagine the Russians invading Portugal in the classical Civ II's Europe.map

    Toroidal maps, the new concept bring by CTP series, only useful for random maps, is the only way to give an Spheric experience to the world maps.
    It could be great to include the possibility of put pole shelf as a new terrain. This will allow a more realistic earth (north, ice, south antarctica).

    Also, the connectivity of a map could be more interesting making things like from east to west, you can cross a map, but not west to east. Making special crossing frontiers and multimaping could allow something like this (just an example):

    -ARDA, THE JRR TOLKIEN'S WORLD-

    Two areas, Middle Earth and Aman. Aman only is accesible by elfs (set of units), if a unit reaches the end of the map and isn't elf unit or have a special wonder, it can't reach Aman.

    How to make this?

    2 maps (Aman + Middle Earth), a special event :

    (UNIT_REACHES_END_MAP(West) & UNIT_IS(Elf_Set)) ?
    {
    TRANSPORT_UNIT_TO(Aman,East);
    }

    And all the maps, unit animation, events and similar saved in a simply compressed bic file!
    Last edited by XarXo; August 14, 2002, 09:12.
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    • #17
      Lord of the Rings?!?! Who would want to play that? My "Ladies on the Rug" idea is much better (seriously though, it is).
      If you are unable to read this you are illiterate.

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      • #18
        Originally posted by GoodFella
        Lord of the Rings?!?! Who would want to play that? My "Ladies on the Rug" idea is much better (seriously though, it is).
        Agree...you make that one
        This space is empty... or is it?

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        • #19
          Originally posted by GoodFella
          Lord of the Rings?!?! Who would want to play that? My "Ladies on the Rug" idea is much better (seriously though, it is).
          I agree
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