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  • #16
    I'd like mercenaries to be included, but work slightly differently (and now I'll proceed to steal liberally from ideas being used in Medieval: Total War).

    Mercenaries should be available in regions where ongoing conflicts are occurring. There could be a building pre-requisite for hiring mercs. However, they should not be "built", they should just be hanging around available for immediate hire and use. Their cost should be somewhat prohibitive: they should have a fixed price to hire in gold (such as gold equal to some fraction of the number of shields required to produce the same type of unit) and their upkeep should also be expensive (3 - 5 gpt). The type of mercs available in an area should be based on the average tech of civs in the area. (note that this would lead to situations in which you could actually hire mercs above your current capability to build if you were behind your neighbors in the tech race... )

    Better yet, I'll just wait a couple weeks and play Medieval: Total War.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #17
      Carthage will probably get an elephant UU, but hat I'd like to see is a Galley UU.
      If you are unable to read this you are illiterate.

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      • #18
        Whats this ninja unit in the new avault picts?
        "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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        • #19
          Wasn't there mention of a feudal Japan scenario?

          This from the PtW article:

          "We know people are going to want to do a WWII scenario, we know that there's interest in medieval Japan and in dinosaurs," says Morris, "what we wanted to do was liberate them from having to wait for the fan artists to create this content before started on (their own scenarios). So, we provided them with these unit sets that allow them to hit the ground running in these genres that we know they're interested in."

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          • #20
            Does anyone else think that its odd that certain civs should get UUs that should require resources. It's bizzare that one needs horses for cavalry, but you don't need ivory for a War Elephant.

            It obviously isn't fair for a civ to have a UU that it might not be able to use because of the lack of a resource, but it also seems odd to include such units in the first place. If the Indians are stuck in the arctic tundra, why are they using War Elephants? If this isn't supposed to be a replay of history, you'd think that they could assign UUs to civs randomly based on starting locations, so that the Chinese might end up with Chariots instead of the Egyptians if they start in a drier area.

            Any opinions on this?

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            • #21
              Originally posted by jsw363
              Does anyone else think that its odd that certain civs should get UUs that should require resources. It's bizzare that one needs horses for cavalry, but you don't need ivory for a War Elephant.

              It obviously isn't fair for a civ to have a UU that it might not be able to use because of the lack of a resource, but it also seems odd to include such units in the first place. If the Indians are stuck in the arctic tundra, why are they using War Elephants? If this isn't supposed to be a replay of history, you'd think that they could assign UUs to civs randomly based on starting locations, so that the Chinese might end up with Chariots instead of the Egyptians if they start in a drier area.

              Any opinions on this?

              if its on tundra, think of them as war mammoths.

              I like the fact that there is some variety to the UU's. Granted, it takes luck (bad) to not have iron or horses, but it does happen, and if you happen to be the Indians, then you are lucky. Instead of getting an attack/defense/movement bonus, they are resource free, which makes them interesting to play as, less resource dependant than other civs.

              It would be interesting to be randomly assigned a UU or given one dependant on initial terrain, and just figure it out when you receive a tech. But I think that would get old after awhile.

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              • #22
                Keshik : treats hills as regular terrain for movement

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                • #23
                  Originally posted by Lawrence of Arabia
                  Whats this ninja unit in the new avault picts?
                  hi ,

                  maybe its an early start special force unit , ...

                  or its part of a mod or scenario , ....

                  here it is

                  have a nice day
                  Attached Files
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                  • #24
                    Didn't Firaxis say that there's going to be a Japanese tile/unitset in PtW; or am I just thinking of the Roman and WWII ones?
                    Making the Civ-world a better place (and working up to King) one post at a time....

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                    • #25
                      No, there was mention made of it several different times.

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                      • #26
                        If so, then I think we found our Ninja/assassin spot.
                        Making the Civ-world a better place (and working up to King) one post at a time....

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                        • #27
                          Originally posted by jsw363
                          Does anyone else think that its odd that certain civs should get UUs that should require resources. It's bizzare that one needs horses for cavalry, but you don't need ivory for a War Elephant.
                          Ivory is a luxury resource. That's not a reason for itself, but it would be odd for a whole resource to be only useable by one civ. In addition, seeding rules are different between different types of resource. Finally, the whole advantage of the elephant is that it requires no resources... if you change this, you will have to find another advantage for the elephant.

                          It obviously isn't fair for a civ to have a UU that it might not be able to use because of the lack of a resource, but it also seems odd to include such units in the first place. If the Indians are stuck in the arctic tundra, why are they using War Elephants? If this isn't supposed to be a replay of history, you'd think that they could assign UUs to civs randomly based on starting locations, so that the Chinese might end up with Chariots instead of the Egyptians if they start in a drier area.
                          This was and is the original idea against "predestined" UUs, ie why the English should not get a man of war if they start in the desert. Although more realistic, this would be harder to code... I agree with you and I agitated for this before release, but Firaxis chose not to do this.
                          Lime roots and treachery!
                          "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                          • #28
                            Wasn't there a CtP2 mod (medieval mod perhaps) wherein certain units were designated as UU, but were not initially bound to a specific civ. The first civ to discover the activating tech first would have a % chance of claiming that Unit as their own. If they succeed, then no other civ could build that unit and the successful civ could not gain another UU. If the civ failed, then the next civ to discover the tech would have a chance, and so on, until all civ's had discovered that tech.
                            Making the Civ-world a better place (and working up to King) one post at a time....

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                            • #29
                              Re: List of UU thread

                              Originally posted by Lawrence of Arabia
                              With the new screenshots, I have decided to make a list of UUs for PTW. I'm not going to add screenshots. If someone else wants to, they are welcome. I just don't have the time. As more info comes, I will add it to the section. Feel free to speculate/flame.

                              Vikings: Bezerker (?/?/?) Amphibious Assault Guess 5/2/1 Upgraded Medieval Infantry
                              Spanish: Conquistador (5/3/3) Upgraded ?
                              Mongols: Keshik (4/2/2) Upgraded ?
                              Korea: Hwatcha (?/?/?/?/?) Guess Replaces cannon, requires no saltpeter
                              Celts: Gaillic Swordsman (4/2/2) Upgraded Medieval Infantry
                              Arabs: ? (?/?/?) Upgraded ? Some sort of ninja?
                              Carthagenians: ? (?/?/?) Upgraded ?
                              Ottomans: ? (?/?/?) Upgraded ?
                              This from PC.IGN, as reported at CivFanatics:

                              New Civs:

                              Carthaginians: Commercial/Industrius, UU is Numidian Infantry, spearman with increased attack/defense and no special resources
                              Koreans: Commercial/Scientific, UU is Hwacha, cannon with increased bombard and requires less special resources
                              Mongols: Militaristic/Expansionist, UU is Keshik, cheaper Knight that requires less special resources
                              Vikings: Militaristic/Expansionist, UU is Berserk, Longbowman with increased attack, defense, AND amphibious attack
                              Spanish: Religious/Commercial, UU is Conquistador, weak, cheap, requires almost no special resources, treat all terrain as roads, and doesn't replace anything
                              Celts: Religious/Militaristic, UU is Gallic Swordsman, swordsman with faster movement
                              Arabs: Expansionist/Religious, UU is Ansar Warrior, replaces Knights, and are faster and cheaper
                              Turks: Industrial/Scientific, UU is Siphai, a better attacking Cavalry
                              The Viking UU is Berserk, not Berserker. Arabs is Ansar Warrior, Ottomans (listed as Turks) is Sipahi (misspelled in list); Carthage is Numidian Infantry (note Infantry and NOT Cav.)

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