I'd like mercenaries to be included, but work slightly differently (and now I'll proceed to steal liberally from ideas being used in Medieval: Total War).
Mercenaries should be available in regions where ongoing conflicts are occurring. There could be a building pre-requisite for hiring mercs. However, they should not be "built", they should just be hanging around available for immediate hire and use. Their cost should be somewhat prohibitive: they should have a fixed price to hire in gold (such as gold equal to some fraction of the number of shields required to produce the same type of unit) and their upkeep should also be expensive (3 - 5 gpt). The type of mercs available in an area should be based on the average tech of civs in the area. (note that this would lead to situations in which you could actually hire mercs above your current capability to build if you were behind your neighbors in the tech race... )
Better yet, I'll just wait a couple weeks and play Medieval: Total War.
Mercenaries should be available in regions where ongoing conflicts are occurring. There could be a building pre-requisite for hiring mercs. However, they should not be "built", they should just be hanging around available for immediate hire and use. Their cost should be somewhat prohibitive: they should have a fixed price to hire in gold (such as gold equal to some fraction of the number of shields required to produce the same type of unit) and their upkeep should also be expensive (3 - 5 gpt). The type of mercs available in an area should be based on the average tech of civs in the area. (note that this would lead to situations in which you could actually hire mercs above your current capability to build if you were behind your neighbors in the tech race... )
Better yet, I'll just wait a couple weeks and play Medieval: Total War.
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