Hello, all.
I've been pondering on how to improve the political aspect of Civ III. I feel that with my ideas, it could make the game much more realistic, and give it a little aesthetic bonus. My ideas are as follows:
Elections - Depending on government type, every alloted number of terms, the leader you are playing as will either pass away, or his term will expire. If you're in a Democracy, for example, your leader will have maybe 10 turns before his term passes, and a new leader is presented. If you're Communist, then, say, every 50-60 turns, a new leader will head the government. When a new leader is elected, or has come to power within his Party, a number of citizens within your empire will become happy. You must keep these citizens happy, or risk impeachment(I will describe this later on). Once you're elcted, you also have the choice to rename your empire(later on that) and change your government. Changing governments will be risky, as certain productive, content cities will rebel, and will attack you with their units.(This will penalize players who love to switch governments quickly during wars.) To explain this more, I'll give you an example. Say, you're Communist and your cities are productive and relatively content. If you decide to turn to another government, you will have to risk a civil war with those cities as they will want to return to their old ways.(This happens only during the Anarchy period, and until you destroy the rebel forces, you cannot switch to your preferred government.) If you beat the rebel forces out, you can switch to your government(those cities that were crushed will become unhappy, so you will need to do everything you can to make as productive as they were.), but if you lose, you are abdicated, and the people will select a new leader(still being you) under their old government type to run them. You are now forced to use this government for a fixed number of turns(50-60, or if in Democracy 10), after which you can try to flip governments again.
Impeachment - As you are elected, your duty is to keep national security and keep the people content. If you stray away from the people and not keep them pleased, they will fall into Civil Disorder. The more cities that fall, and as long as they are, under Civil Disorder, your approval points will drop, and you will be forced to resign. They will once again elect a new leader(which you will name; more on that later) and you will have to do this process once more. If you fail to meet standards after around 5 or something times, you lose the game.
Improving Government Strength - I feel that governments aren't as powerful as they should be. Whenever I play, I usually find at least one civ that shares the same government type as I do, but this civ usually becomes hostile towards me, and usually doesn't want to trade fairly for whatever reasons. I feel that each civ that shares the same government type as you should do everything in their power to trade and ally with you(that is, unless you have a terrible reputation). The shunned government that is set in the editor should be the most hated, and the civ that uses it, should be dealt with unfairly and dishonestly(unless, of course, they decide to trade..if they trade often with you, the civs' attitude should improve over time; these fair civs should be ones with low aggression levels).
Naming Leaders/Renaming Empires - The last bit in my essay. This will be relatively simple. After a fixed number of terms, a new leader is elected. You are ow able to name this leader and also have the ability to rename your empire. Furthermore, you are given the power to switch governments, for a few number of turns. If you dont switch after say 5 turns, you remain fixed in that government until the next term. If you do switch, and meet small backlash, you ae now given the ability to rename the empire under your new government type.(Strictly for aesthetic purposes )
To dwelve more into how leaders are elected, I'll cite an example. Say, you are in Democracy, and your term is up. A pop-up will "pop up" on your screen, and will say something to the affect of: "Your term has expired. Elections have occured, and a new President has been elected." Underneath this, you now have the ability to type the name of the leader, and play on. If you're Communist or a Despot, you are given a screen that says something like: "Comrade Breznhev has passed away. Elections within the Party have taken place, and a new Leader has risen to power." Now, you type a name. Other governments follow the same type of principle.
Well, that's my bag. Hope you enjoyed reading as I did typing( ) this. Feedback is welcome and appreciated.
Thanks for reading,
Propaganda
I've been pondering on how to improve the political aspect of Civ III. I feel that with my ideas, it could make the game much more realistic, and give it a little aesthetic bonus. My ideas are as follows:
Elections - Depending on government type, every alloted number of terms, the leader you are playing as will either pass away, or his term will expire. If you're in a Democracy, for example, your leader will have maybe 10 turns before his term passes, and a new leader is presented. If you're Communist, then, say, every 50-60 turns, a new leader will head the government. When a new leader is elected, or has come to power within his Party, a number of citizens within your empire will become happy. You must keep these citizens happy, or risk impeachment(I will describe this later on). Once you're elcted, you also have the choice to rename your empire(later on that) and change your government. Changing governments will be risky, as certain productive, content cities will rebel, and will attack you with their units.(This will penalize players who love to switch governments quickly during wars.) To explain this more, I'll give you an example. Say, you're Communist and your cities are productive and relatively content. If you decide to turn to another government, you will have to risk a civil war with those cities as they will want to return to their old ways.(This happens only during the Anarchy period, and until you destroy the rebel forces, you cannot switch to your preferred government.) If you beat the rebel forces out, you can switch to your government(those cities that were crushed will become unhappy, so you will need to do everything you can to make as productive as they were.), but if you lose, you are abdicated, and the people will select a new leader(still being you) under their old government type to run them. You are now forced to use this government for a fixed number of turns(50-60, or if in Democracy 10), after which you can try to flip governments again.
Impeachment - As you are elected, your duty is to keep national security and keep the people content. If you stray away from the people and not keep them pleased, they will fall into Civil Disorder. The more cities that fall, and as long as they are, under Civil Disorder, your approval points will drop, and you will be forced to resign. They will once again elect a new leader(which you will name; more on that later) and you will have to do this process once more. If you fail to meet standards after around 5 or something times, you lose the game.
Improving Government Strength - I feel that governments aren't as powerful as they should be. Whenever I play, I usually find at least one civ that shares the same government type as I do, but this civ usually becomes hostile towards me, and usually doesn't want to trade fairly for whatever reasons. I feel that each civ that shares the same government type as you should do everything in their power to trade and ally with you(that is, unless you have a terrible reputation). The shunned government that is set in the editor should be the most hated, and the civ that uses it, should be dealt with unfairly and dishonestly(unless, of course, they decide to trade..if they trade often with you, the civs' attitude should improve over time; these fair civs should be ones with low aggression levels).
Naming Leaders/Renaming Empires - The last bit in my essay. This will be relatively simple. After a fixed number of terms, a new leader is elected. You are ow able to name this leader and also have the ability to rename your empire. Furthermore, you are given the power to switch governments, for a few number of turns. If you dont switch after say 5 turns, you remain fixed in that government until the next term. If you do switch, and meet small backlash, you ae now given the ability to rename the empire under your new government type.(Strictly for aesthetic purposes )
To dwelve more into how leaders are elected, I'll cite an example. Say, you are in Democracy, and your term is up. A pop-up will "pop up" on your screen, and will say something to the affect of: "Your term has expired. Elections have occured, and a new President has been elected." Underneath this, you now have the ability to type the name of the leader, and play on. If you're Communist or a Despot, you are given a screen that says something like: "Comrade Breznhev has passed away. Elections within the Party have taken place, and a new Leader has risen to power." Now, you type a name. Other governments follow the same type of principle.
Well, that's my bag. Hope you enjoyed reading as I did typing( ) this. Feedback is welcome and appreciated.
Thanks for reading,
Propaganda
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