Gamespot wrote detailed description of some of PTW's multiplayer options and games.
"Another problem with multiplayer turn-based games is length--a typical turn-based strategy match can last well over a few sessions. To give some alternative, Firaxis has added new mechanisms for winning a multiplayer match. There's a new mode called regicide where the only objective is to kill an opposing player's king, so you don't have to worry about wiping out an entire civilization. There's another mode where the civilization with the first city to fall will lose the game. But perhaps the most drastic addition is that of victory points. Whenever you perform a certain type of action in the game, such as control a certain part of the map for a particular time period or some other similar action, you'll be allotted victory points. If you set the multiplayer match to a one-hour time limit, then the player with most victory points at the end of that period is declared the winner. As for those that play by e-mail, a new administrative feature has been added so that players that don't respond after a certain time can have their civilization become controlled by the computer, or a different player can take it over entirely. "
Also says other info including animations for when a unit misses in battle and a winter tile (not tileset)
"Another problem with multiplayer turn-based games is length--a typical turn-based strategy match can last well over a few sessions. To give some alternative, Firaxis has added new mechanisms for winning a multiplayer match. There's a new mode called regicide where the only objective is to kill an opposing player's king, so you don't have to worry about wiping out an entire civilization. There's another mode where the civilization with the first city to fall will lose the game. But perhaps the most drastic addition is that of victory points. Whenever you perform a certain type of action in the game, such as control a certain part of the map for a particular time period or some other similar action, you'll be allotted victory points. If you set the multiplayer match to a one-hour time limit, then the player with most victory points at the end of that period is declared the winner. As for those that play by e-mail, a new administrative feature has been added so that players that don't respond after a certain time can have their civilization become controlled by the computer, or a different player can take it over entirely. "
Also says other info including animations for when a unit misses in battle and a winter tile (not tileset)
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