I would like them to add the ability to create a leader from naval battles that can then build Fleets with same abillitys as a land army...
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I want the abillity to build Navys
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Yes, I think it would add some needed emphasis on the sea. Good idea.Ex Fide Vive
Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod
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hi ,
we should have the ability to create a battle fleet or so , .....
but will they do it , .....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by ixnay37
Was stack movement that allowed for different unit types to be in a stack mentioned as an improvement in PTW? If so, I believe that would help some...
An Army (as is in CivIII) share hit points during combat, while a stack simply move all units stacked as a single unit, but doesn't affect combat AFAIK.
Enhancing the Civ III concept, an army should become a mixed unit, where if you mix an artillery, an infantry and a tank, you automatically obtain that artillery fire to soften up the target, the default attacking unit is the main firepower against the enemy and the default defensive unit absorbe the most of the counterfire. (Ok, there are many combat models out there, I simply suggest an example of coordinated Army).
In a Sea Group/Navy you can have a Combat Group (Carrier, Battleship, Destroyer) or a Convoy (Transport, Destroyer) mix, that automatically manage combat priorities defending or attacking.
In Air Wing you have a Bomber/Figther mix, where Fighter dogfight against defending (scrambled) enemy planes while bomber try to bomb as required
As Coracle mentioned, it's not a new suggestion, may be in PTW we can have them (Firaxis tried the concept in Civ III ground units, then can extend them to Sea and Air).
There is a know coding trouble: Army is a kind of "Never Unloadable transport", and current code have problem managing transport of transport, as an Army (Fleet) of Galleons.
I suppose Firaxis can solve this trouble, but I'm not sure they put it high on their priority list..."We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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hi ,
what they need is somethink like in C&C , firestorm , with the mouse you can give commands to some units in an area , in turn those units go after there target , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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