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  • #16
    Surveillance Satellites

    I'm a bit dissapointed that the Apollo Program dosen't reveal the entire map upon being finished, like it used to do in Civ2 (and Civ1? can't remember). Perhaps the entire map should be revealed when Satellites is discovered (and it should be up-to-date).

    I agree with NeoStar that removing the fog of war would be too much and drive me nuts. Also, it would be more of an advantage to the AI, since I, for one, could not stand watching the AI units all the time, and would probably not notices any important moves, such as ship full of units passing by my Battelships without me noticing. Even if I did see that ship, I'd probably forget about it before it's finally my turn. Consequently, a small wonder/discovery/whatever that would reveal the map should not reveal unit moves.
    /me wonders how easy it would be for a RL satellite to spot units (compared to, say, (rail)roads and other terrain improvements)

    <edit>copy-paste typo in subject</edit>

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    • #17
      Originally posted by Coracle
      Why not bring back the Statue of Liberty and Eifel Tower as they were in Civ 2?
      Bah! Both are Frenchky trinkets ...
      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
      Project Lead of Might and Magic Tribute

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      • #18
        Re: Surveillance Satellites

        Originally posted by mwaf
        I'm a bit dissapointed that the Apollo Program dosen't reveal the entire map upon being finished, like it used to do in Civ2 (and Civ1? can't remember). Perhaps the entire map should be revealed when Satellites is discovered (and it should be up-to-date).

        I agree with NeoStar that removing the fog of war would be too much and drive me nuts. Also, it would be more of an advantage to the AI, since I, for one, could not stand watching the AI units all the time, and would probably not notices any important moves, such as ship full of units passing by my Battelships without me noticing. Even if I did see that ship, I'd probably forget about it before it's finally my turn. Consequently, a small wonder/discovery/whatever that would reveal the map should not reveal unit moves.
        But then again, w/o any unit moves why bother?

        I've been milling over this satellite wonder problem too but all I can come up with is a bit abstract:

        Maybe an 'incoming attack detection' satellite system. This way, it would only reveal AI units coming towards you with the intent of attacking - some sort of super surveillance gizmo.

        We don't want to see the AI mindlessly shuffling workers and units back and fourth, but I wouldn't mind seeing only the buggers out to get me.
        Last edited by NeoStar; August 1, 2002, 07:27.
        "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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        • #19
          Here is my ideas for new wonders


          Ancient Age:

          Stonehenge: free temples in every city, availible with Mysticism.


          Middle Ages:

          Vinland Saga: +1 LOS with all ships until Radio, availible with Engineering.

          Notre Dame: free cathedrals in all cities on continent, availible with Engineering.


          Industrial Age:

          Red Cross: double healing rate of units, availible with Medicine.

          Trans-Siberian Railroad: corruption from distance from capital halved, availible with Steam Power

          Statue of Liberty: doubles chance of city culture defection to your empire, availible with Democracy


          Modern Age:

          Kruger Nat'l Park: same as Ribannah, availible with Ecology

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          • #20
            I have a suggestion can we start/edit our posts with the following format:

            Any wonder ideas that can currently be made with the editior in bold

            Any wonder idea that CAN"T be currently made with the editor in italics bold.

            That we it'll be easier to see new concepts and also see usable wonder ideas.

            Just a suggestion.

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            • #21
              Suez and/or Panama Canal- allows a ship to transport itself from any water square in the city's (that has the wonder) radius to any other water square in that city's radius.

              Effects transferrable with ROP agreements. The thickest land mass you would transfer through would be 3 tiles due to the city radius restriction. I figure it could be a button (like bombard) that appears when your in the city's radius and using the canal ends the unit's turn.

              You could set the maintenance cost fairly high.

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              • #22
                Seems like very few ideas in this thread can be realized in the editor.

                There is a similar thread in Creation with only possible ideas.
                The difference between industrial society and information society:
                In an industrial society you take a shower when you have come home from work.
                In an information society you take a shower before leaving for work.

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