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  • #16
    This is true

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    • #17
      Nukes were created, and used (and they are horrible, talking about real-life). Mankind life and development generates lots of pollution. So, if the game is about human civilizations, IMHO it´s normal to see those things.

      Nukes and pollution make things more difficult, indeed. We may not need to build and use nukes during gameplay, but to reach the stars first, we must deal with and clean our mess, just as if we were washing dishes after a great meal.

      Just my two cents.

      The RADIATION POISON POLLUTION factor idea is a very interesting one. I would also remind about my own idea, stated early on this thread. (Hello Firaxis!!!)

      Sidenote: Just won my first Space Race, yesterday (2nd game! Tiny map; Chinese versus Americans, Indians and Japanese; Chieftain; 2046!!!). Wow!!! The video is amazing!!!
      :::::::::::::
      Craftsman
      :::::::::::::

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      • #18
        I liked the way that nukes worked in CTP2. All the units in the target square were destroyed, those around the target square were either destroyed or very damaged, city wasn't destroyed but all improvements and most of the population was, and most squares in the blast zone were polluted.

        In Civ3 the nukes just don't damage things enough and you already lose all of the improvements once you capture a city.
        Try http://wordforge.net/index.php for discussion and debate.

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        • #19
          Pollution is not a problem if your prepared..

          to fight pollution dont grow above a size 12 city till you have the Eco tech to keep your citys clean.. and when i nuke i have trans with armys and tons of the workers im not useing at this point to clean up the mess... last game i used nukes i have 4 transports 2 have armys in them the other 2 i have 8 workers.... i take the city and 10 turns later i hope the city is clean then rush buy eco improvements... but i like the idea of size 12 and under razing its about right with that blast map up at the top posting my city kc would be destroyed in the blast radius our population is 800,000 or so which i thing is the same size as a 12..
          "One must learn from the past to prevent mistakes in the future" "If you mess with me ill turn you into Fossilized remains"

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          • #20
            The RADIATION POISON POLLUTION factor idea is a very interesting one. I would also remind about my own idea, stated early on this thread. (Hello Firaxis!!!)
            I like this idea too

            Sidenote: Just won my first Space Race, yesterday (2nd game! Tiny map; Chinese versus Americans, Indians and Japanese; Chieftain; 2046!!!). Wow!!! The video is amazing!!!
            Congratulations! Ive never won by space race, but ive never really cared to. Your statement of the video being great has piqued my interest, however...
            "I bet Ikarus eats his own spunk..."
            - BLACKENED from America's Army: Operations
            Kramerman - Creator and Author of The Epic Tale of Navalon in the Civ III Stories Forum

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            • #21
              I don't think that pollution should really become a problem at all until nukes are used or you get high tech. I mean, you could have a huge city without pollution. It depends on the products your people have. Until you have plastics and other crazy stuff like combustion, you aren't going to pollute the earth no matter how many people you have in your city. Pollution by city size = dumb, IMHO. It should be very, very minimal (read nonexistent).
              Ex Fide Vive
              Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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              • #22
                Ah, I almost forgot, nukes should have a devastating effect on society and the civ that uses them, if they are used. The entire world should shun them, etc. And the citizens of the civ that used them should get pissed off, possibly sparking a Civil War....basically, I want it to be a realistically hard decision whether or not to use nukes. As it stands, all you need is a real army, an army of workers, and an arsenal of nukes, then good-bye enemies. It's not at all like real life. I don't usually support realism over gameplay, but in this instance, I do.
                Ex Fide Vive
                Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                • #23
                  Originally posted by Dimorier Maximus
                  I don't think that pollution should really become a problem at all until nukes are used or you get high tech.
                  You obviously never saw pictures of Pittsburgh in the early 1900s then. Black as night in the day from the pollution. All of the buildings were black. Do a little research, please.
                  Seemingly Benign
                  Download Watercolor Terrain - New Conquests Watercolor Terrain

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                  • #24
                    Originally posted by Dimorier Maximus
                    Ah, I almost forgot, nukes should have a devastating effect on society and the civ that uses them, if they are used. The entire world should shun them, etc. And the citizens of the civ that used them should get pissed off, possibly sparking a Civil War....basically, I want it to be a realistically hard decision whether or not to use nukes.
                    When the USA used nukes in WW2, there wasn't this sort of backlash you are talking about. The people were just glad that the war was over. I think what you are suggesting is a very PC version of "reality".
                    Seemingly Benign
                    Download Watercolor Terrain - New Conquests Watercolor Terrain

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                    • #25
                      Originally posted by WarpStorm You obviously never saw pictures of Pittsburgh in the early 1900s then. Black as night in the day from the pollution. All of the buildings were black. Do a little research, please.
                      So what if the buildings are black, that doesn't turn plains into desert. Sure, when you get factories there should be pollution, but it shouldn't actually pollute squares for quite some time. Getting polluted squares like crazy in the Industrial age...nonsense...complete nonsense. Sure, you can probably give me a couple of examples of early pollution, and I don't mind getting one or two token polluted squares, but it's freaking rampant in the game. There should be a way to tone it down, or turn it off in the pregame options.
                      Ex Fide Vive
                      Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                      • #26
                        Yes, deserting of the world is truth and a problem. Deserts becomes bigger and bigger. However, scientists still doesn't knows is this because of global pollution or because of simple process.

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                        • #27
                          Originally posted by Sonic
                          Deserts becomes bigger and bigger.
                          That's a fact.
                          But I would really like to reverse this process, at least in my computer. In Civ2 we had that nice little terraforming ability...

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