If it can't be for the Civ III add-on, it could be for Civ IV, but here's the idea:
Normally, in a country, people tht are directing the operations are able to give precise commands such as build road THERE, THERE, and THERE. But they can also simply give a general idea such as build roads in general or this, or that... Do this in such case, etc. There are a few general patterns used by players, not that much.
Solution? Here's a possibility... We could not have a single worker BUT we could always give some specific tasks to do by (for exemple) clicking from a place to another to show we want road between these two places. Same for mines, etc. So it would work by itself, but there still wouldn't be any problem for making a specific task. Also, a few common used patterns could be offered, and maybe even players could invent some... In all this managemet, you could allow percentages of your working forces to different things (ex: 20% to this pattern, 30% making these things I asked for, 40% making roads/railroads and washing pollution, 10% free (maybe letting some free could have some advantage, dunno... this would be for Civ IV I guess))
Taking half of our turn managing our working force and looking workers moving, this is something that should diseapear...
Normally, in a country, people tht are directing the operations are able to give precise commands such as build road THERE, THERE, and THERE. But they can also simply give a general idea such as build roads in general or this, or that... Do this in such case, etc. There are a few general patterns used by players, not that much.
Solution? Here's a possibility... We could not have a single worker BUT we could always give some specific tasks to do by (for exemple) clicking from a place to another to show we want road between these two places. Same for mines, etc. So it would work by itself, but there still wouldn't be any problem for making a specific task. Also, a few common used patterns could be offered, and maybe even players could invent some... In all this managemet, you could allow percentages of your working forces to different things (ex: 20% to this pattern, 30% making these things I asked for, 40% making roads/railroads and washing pollution, 10% free (maybe letting some free could have some advantage, dunno... this would be for Civ IV I guess))
Taking half of our turn managing our working force and looking workers moving, this is something that should diseapear...
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