The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I haven't heard of that in any of the previews/interviews I've seen. Be good if those rumours were true.
You'd think they'd need to add a few to make sure every civ remains unique.
"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
The ever so popular Maritime trait where harbors, coastal fortesses, and ships are cheaper and mabee win combats more or more effective bombardment.
We already have traits which give commercial and shield bonuses so I think an Agricultural trait giving a food bonus would be good. Granaries, aqueducts, and sewers can also be cheaper.
If you are unable to read this you are illiterate.
Originally posted by GoodFella
...The ever so popular Maritime trait where harbors, coastal fortesses, and ships are cheaper and mabee win combats more or more effective bombardment...
That's a good idea - I could see a few civs we already have benefitting from that (eg-England) as well as new ones (like if they put a nation from Oceania).
Going along those lines a similiar thing for aircraft would possible - where airports, SAMs, and aircraft are cheaper and aircraft are more effective. It would really give America an advantage with its UU.
"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
Yes, that was bad news. One can only hope for another XP.
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
Originally posted by BoojiBoy
I could see diplomatic too. Maybe "better reputation, more likely to get a better deal during negotiations, less likely to be sneak-attacked"?
'Diplomatic' was discussed together with some other potential CSA's (agricultural, maritime/seafearing) some months ago. Outline: Interesting idea, but not really practical in multiplayer (that is, unless PtW or a second expansion pack vastly enhances the role of the U.N.)
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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