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I have a bad feeling I'm going to be duped into buying this

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  • #16
    I'm caught between Scylla and Charybdis. I want PBEM and the new eye candy, but I dont want a useless "tin box" (not that I was foolish enough to buy one in the first place you understand).
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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    • #17
      Don't make me smack you Markos
      To us, it is the BEAST.

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      • #18
        Originally posted by Sava
        Don't make me smack you Markos
        you saying that proves that i'm correct
        you just cant accept the truth!
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #19
          la la la I can't hear you, la la la

          BTW I just downloaded 1.29f.... okay they finally got the minimap right.

          I will replace that gripe with another.

          new #1

          The absence of some sort of realistic unit combat. For instance, units that can only engage air units (AA guns, flak, SAM trucks). Tanks can't engage air units, they are fighter fodder.

          #2 remains

          #3

          Industry reliant production. A city size 1 with no industrial base cannot produce tank units in the real world. I want certain buildings to be necessary for certain units. Or at least some sort of minimum requirements for producing certain units.

          #4

          Non-player controlled trade. I would like to see some sort of simulation of trade routes. The resources trade (line of sight) across transportation is a good idea. Expand upon it and create some sort of automatic trade that takes place. Maybe it can take the place of trade being collected on tiles. That way, you can disrupt trade during a war which would affect luxuries, science and taxes.
          To us, it is the BEAST.

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          • #20
            Im not 100% sure if Im going to get ptw yet or not It would be a sure thing, but its competing with warcraft 3, never winter nights, master of orion 3, heroes of might and magic 4, and a new video card to replace my aging voodoo 5 pci so I can enjoy morrowind more All of which I want as much if not more than ptw. (and yeah I know heroes 4 has been out a bit and nwn is already out, I just havent had the cash to grab them yet)

            On the other hand ptw will have the advantage of being the cheapest item on the list And hour of play to $ ratio, civ3 beats any game I own except moo2 easily (more like hour to cent ratio with those)

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            • #21
              moo3 is looking a lot better. i don't know why the hell they wanted to include imperial focus points... pfeh. if they wanted to make it hard to control everything, they could have just made the damn game play in real time like eu.

              but ptw will have to compete with kingdom hearts, ut2k3, and the next generation nvidia card....
              B♭3

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              • #22
                Up the Irons!
                Rogue CivIII FAQ!
                Odysseus and the March of Time
                I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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                • #23
                  when the first patch to fix ptw is released, that is when I'll buy the expansion.

                  zulu: cool smilie.
                  I watched you fall. I think I pushed.

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                  • #24
                    have they set a release date for PTW? and how is infogrames planning on stea-- selling it?
                    B♭3

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                    • #25
                      I think they're planning on releasing it in October/November, probably around the same time they released Civ3 last year. I'd expect that next month they'll start to release more specific information about it.

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                      • #26
                        Capture a capital city, and BLAAOUWW two civs... This was a great feature, and Firaxis, partly Microprose's fault for not putting it in Civ 2


                        This was in Civ 2.

                        If I recall, a civ may avoid the civil war if it had money and a particular government installed. However, if you captured the capital enough times . . . civil war.

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                        • #27
                          Civil wars...

                          IIRC, Civil Wars occured both in Civ1 and 2. However, I believe they were by far more common in Civ1.

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                          • #28
                            How about the Ability to buy food? i'd like to be able to do that!

                            and Settler Diarrhea, lol! haha!
                            and i want airfields too, tradable airfields that don't flip when they're in enemy/rival terrortory! So civs like America can have airfields in north Turkey so they can nuke Russia nad stuff like that!

                            Thats actualy a good idea for a scenario! Just sitting there watching America and Russia taking each other out!
                            General - "Sir, you can stop pressing the red button, we've wiped out Russia now!"
                            GWB - "WIPE OUT RUSSIA!? i just wanted Coffee!"
                            Help negate the vegiterian movement!
                            For every animal you don't eat! I'm gunna eat three!!

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                            • #29
                              AFAIK, Turkey wasn't really a rival to the US. In civ-terms I'd say they had an Rights of Passage agreement.

                              Anyhow, perhaps airfield could be defended by ground units. Hence, if you occupy an airfiled in enemy territory, you could place your aircrafts there. Also, if a civ has airplanes in an airfield, occupying it with ground units would either destroy or capture the airplanes.

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                              • #30
                                Two other things re: PTW.

                                Conquistadors are a very POOR choice for a Spanish UU as they were never a military unit, just a small bunch of thugs murdering natives peoples and then each other.
                                It should have been the Tercio. But Firaxis cares about marketing, not history.
                                Latest news coverage, email, free stock quotes, live scores and video are just the beginning. Discover more every day at Yahoo!


                                There can be no such thing as an "historic scenario" with Culture Flipping and razing in the game. Just try it for, say, a World War Two scenario. . . with much of your armor vanishing in a flip.

                                So Firaxis either fixes these, and other problems, or no sale.

                                And I did not get $50 worth of fun out of Civ 3. On the contrary. But I got several hundred dollars worth of fun out of Civ 2.

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