Allowing city improvements to produce a resource would add enormous possibilities to the game.
Examples:
Stud farm - requires Horses, produces Horses. (We get rid of that classical problem: "Sire, whe still haven't manage to breed the horses that we have bought from the English during the last 1000 years!")
Fuel Plant - requires Coal, produces Oil. (The Germans were dependent of such installations during WWII. Of course the Allies tried to bomb them.)
For balance, these buildings would have to be expensive or just supplying their own cities.
A really ambitious modder could create entire production chains which would make global trade very interesting.
Please, do it!
Examples:
Stud farm - requires Horses, produces Horses. (We get rid of that classical problem: "Sire, whe still haven't manage to breed the horses that we have bought from the English during the last 1000 years!")
Fuel Plant - requires Coal, produces Oil. (The Germans were dependent of such installations during WWII. Of course the Allies tried to bomb them.)
For balance, these buildings would have to be expensive or just supplying their own cities.
A really ambitious modder could create entire production chains which would make global trade very interesting.
Please, do it!
etc) you could build expensive plants to manufacture the goods, likely beginning in the industrial age. This could give small civs with control of only a few resources a fighting chance in trading with bigger empires, if they focused on trade (think the dutch or the phonecians, amongst others). Would be better than the current "only the big or very lucky empires win" type situation which occurs in civ3 right now.
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