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  • cruise missiles/jet fighters

    Before they bring out PtW they need to fix up a llot of stuff with air units and cruise missiles. Otherwise the modern age will be useless.

    1. Cruise missiles should be a type of air unit that has a large range (6-10 tiles) and can be stored on criuses and AEGIS cruises. Once the technology of ICBM's is discovered, the cruise missile should be able to be fired anywhere in the world, just like an ICBM. The attack of a cruise missile should not be based on bombardment but rather like a conventional attack so that units can be destroyed by them. Its more realistic that way.

    2. Jet Fighters are completely useless currently. In CTP2 u caould bombard the crap out of your opponent then finish him with interceptors. The bombard ability of jet fighters should be abolished and instead a new option like "strike" should be introduced where the jet fighters can attack and kill the enemy units. Otherwise they are useless and think about it; in real life jet fighters are used for more that just protection from bombers.

    3. Aircraft carriers should be able to carry at leat 5 units and when attacked, fighters or jet fighters should be able to help the carrier defend itself. Obviouslly the defensive values of the fighters will be considerably weaker than the attack. This would stop the scenario where battleship can easily kill aircraft carriers. In WW2 we saw the battleships become obscelete due to carriers so its a bit stupid how easily they can be killed in civ3

    If they fix these 3 things up then civ3 might be worth playing up to and beyond the emergence of the modern age

  • #2
    I agree with the aircraft carrier comments, and I'd like to see them carry 8 air units instead of just 4.

    I also agree that the jet fighters are kinda weak, and something should be done there to make them more effective. It would be nice if air units could actually kill units, rather than just damage them.

    With the cruise missiles, what you say makes sense, but I have never really used cruise missiles in Civ3. So I'm not sure how they work, but I wouldn't make them too powerful because I always hated how the AI would rape you with them in Civ2.
    Ex Fide Vive
    Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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    • #3
      Jet Fighters

      I use Jet Fighters mainly for Recon. They do an excellent job of gathering intelligence, telling you what lies ahead and what is happening in the fog of war between turns (especially useful if there are 3 or more Civs at war), which is still useful during peacetime or to keep you from getting bored.

      And there's air superiority. You could use SAM's, but I don't think they protect you from Bombers taking out your roads on luxurues and resources, which the AI does very well.

      Plus you can use their bombardment to go for their resources luxuries, mainly as a last resort.

      Air power won't win you wars, it is intended as a strategic advantage to assist your ground troops, Jet Fighters even more so.

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      • #4
        I have a feeling that the problem with aircraft carriers might be gone with PtW. I'm only thinking this because we'll have those airfields, which might bring about some changes. Already if you have a stack of units that contain artillery, those guns will fire at any attackers, potentially weakening them. I can see this happening with aircraft: if your airfield with an infantry man and a jet fighter is attacked, perhaps the fighter will make a bombing run against the attacker, exactly like artillery does right now. Also, this might happen in the sea too, making aircraft carriers really useful simply to defend a fleet. You could stack a carrier, a couple jet fighters, and a battle ship. When something tries to attack, an airplane will scramble to deal a couple of points of damage before the battle starts. Perhaps these little pre-battle bombards should be limited to fighters only (regular, jet, and stealth).
        Also, when you put fighters on air superiority while on an aircraft carrier, will they still intercept bombers attacking the carrier?
        You sunk my Scrableship!

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        • #5
          Yes, they will intercept bombers attacking the carrier. I actually use jet fighters a lot, because bombers shoot down fighters about 50% of the time when they go to intercept, but a jet fighter with full health will ALWAYS shoot down the bomber when it goes to intercept. When you're fighting a modern war, they're essential to protecting your front line and coastal cities.

          As for cruise missiles, I think they work great. I would make dozens of them before Firaxis allowed lethal bombard weapons, and I would use them defensivly to kill naval units that got too close to my shore, because they do kill. I agree they should be fireable from destroyers, battleships, and AEGIS cruisers though, but unlimited range is a little unrealistic, they don't have a long range, only reason America can hit everyone with them is because we have a navy everywhere But if you don't like the range, do what I did, go into the editor and fix it. If you want ICBM cruise missile range, you can do that. Or extend it to 10 tiles. I made mine 6, same as tactical nukes. That's the beauty of civ3, if you don't like how firaxis made units, you can make them better to suit your tastes.
          They don't call me Springfield Fats because I'm morbidly obese!

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          • #6
            Re: Jet Fighters

            Originally posted by Bambul
            Air power won't win you wars, it is intended as a strategic advantage to assist your ground troops, Jet Fighters even more so.
            I disagree. If you can park 2 carriers full of stealth bombers, or even regular bombers outside an enemy island, you can make the landing significantly easier. With the addition of lethal bombing, you can remove all defenders from a city, then send in the mech infantry to occupy. I tried this in a game, only using air units to attack, and occupy with other units. It was a little slow, but I was able to take over 20 Chinese cities without the loss of a single unit. Once you start taking things, you just rebase the bombers and have them hit the next city in range. Just gotta watch out for the cities deposing you with the bombers inside.
            They don't call me Springfield Fats because I'm morbidly obese!

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            • #7
              I solved both problems in my MOD.

              I made cruise miss. with ROF4 and range if 6 (like tact. nuke).
              That way they are good at knocking out battleships or attacking cities (they always target units, never buildings or pop)


              Fighters, Jets, and Stl. Fighters get lethal sea bombard.
              Jets, and Stl. Fighters get lethal land bombard.

              Fighters & Jets get ROF of 2.

              Bombers or Arty don't have any king of lethal bombard.

              That way I made a stratgeic choice:
              1) Build raw power Bombers which can't knock out units.
              2) Build weak "tactical bombers" (jets, fighters) which can take out units (good for finishing off 1hp units)
              3) Build strong one use cruise missile which can quickly knock out units, but for a price of 60 shields.

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              • #8
                player1 how did u do it? is it in the editor or something?
                If u make changes do u have to start a new game for them to take effect or will they effect saved games?

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                • #9
                  is there an option for lethal bombard?

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                  • #10
                    Originally posted by Taso_84
                    is there an option for lethal bombard?
                    Open up civ3mod.bic in the editor, go to edit rules, go to units, and at the bottom of the list in the bottom left corner, there is an option for lethal bombard. Hold down ctrl and click on the lethal bombards, and repeat for any other unit you want to change. Same thing to edit missiles, theres a range etc somewhere on that page, just change to what you want.
                    They don't call me Springfield Fats because I'm morbidly obese!

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                    • #11
                      Oh, these modmakers are so smart, and Firaxian game designers so stupid... How did they get that job and not the modmakers?
                      My words are backed with hard coconuts.

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                      • #12
                        Originally posted by player1
                        I solved both problems in my MOD.

                        I made cruise miss. with ROF4 and range if 6 (like tact. nuke).
                        That way they are good at knocking out battleships or attacking cities (they always target units, never buildings or pop)


                        Fighters, Jets, and Stl. Fighters get lethal sea bombard.
                        Jets, and Stl. Fighters get lethal land bombard.

                        Fighters & Jets get ROF of 2.

                        Bombers or Arty don't have any king of lethal bombard.

                        That way I made a stratgeic choice:
                        1) Build raw power Bombers which can't knock out units.
                        2) Build weak "tactical bombers" (jets, fighters) which can take out units (good for finishing off 1hp units)
                        3) Build strong one use cruise missile which can quickly knock out units, but for a price of 60 shields.
                        Those sound like great ideas. It gives every unit a strong use.

                        I hope Firaxis makes it alot like that in Play the World standard edition so that we don't have to make mods for the gameplay to make practical sense.
                        Ex Fide Vive
                        Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

                        Comment


                        • #13
                          Re: cruise missiles/jet fighters

                          Originally posted by Taso_84

                          Once the technology of ICBM's is discovered, the cruise missile should be able to be fired anywhere in the world, just like an ICBM.
                          I'm not sure about that - don't like the idea of being fired upon from an unknown target. Wouldn't be a problem with the AI (they're always behind) but in PTW MP that would be sinister!

                          Originally posted by Taso_84

                          Jet Fighters are completely useless currently.
                          They're good for recon Oh well, with scenario support in this patch people can change that.
                          "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                          • #14
                            hi ,

                            one thing they really should do is to increase the limitations on certain fields , like the range for airunits , ....

                            a stealth bomber should fly a bit further , ....
                            and there should be a helicopter for ASW on the AEGIS

                            maybe they should put a "long" range cruise rocket in the game also

                            have a nice day
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                            • #15
                              I forget, can Nuke Subs carry cruise missles or not? Don't really use the CMs so can't remember.

                              If not, they should be able to. One might even say that any sub should be able to.

                              One way of improving the carrier defensively would be to adjust it so that it has a variable defense value. Have a base rate the carrier always gets, and then for every fighter it has on board it gets an increase. Jet fighters could add more to the value than the older piston engine fighters. Not sure if bombers should add to the carriers value though.

                              Another adjustment I'd like to see on fighters is maybe changing the stealth fighters precision strike capability to be a precision targetting option instead. Essentially, the stealth fighter would be using its laser targetting gear to illuminate the target for follow-on waves of fighters and bombers, increasing the strength of their attacks by insuring they all strike the same spot. Game-wise using this ability on a stealth figher would increase the bombardment power of other air units that follow it.

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