Before they bring out PtW they need to fix up a llot of stuff with air units and cruise missiles. Otherwise the modern age will be useless.
1. Cruise missiles should be a type of air unit that has a large range (6-10 tiles) and can be stored on criuses and AEGIS cruises. Once the technology of ICBM's is discovered, the cruise missile should be able to be fired anywhere in the world, just like an ICBM. The attack of a cruise missile should not be based on bombardment but rather like a conventional attack so that units can be destroyed by them. Its more realistic that way.
2. Jet Fighters are completely useless currently. In CTP2 u caould bombard the crap out of your opponent then finish him with interceptors. The bombard ability of jet fighters should be abolished and instead a new option like "strike" should be introduced where the jet fighters can attack and kill the enemy units. Otherwise they are useless and think about it; in real life jet fighters are used for more that just protection from bombers.
3. Aircraft carriers should be able to carry at leat 5 units and when attacked, fighters or jet fighters should be able to help the carrier defend itself. Obviouslly the defensive values of the fighters will be considerably weaker than the attack. This would stop the scenario where battleship can easily kill aircraft carriers. In WW2 we saw the battleships become obscelete due to carriers so its a bit stupid how easily they can be killed in civ3
If they fix these 3 things up then civ3 might be worth playing up to and beyond the emergence of the modern age
1. Cruise missiles should be a type of air unit that has a large range (6-10 tiles) and can be stored on criuses and AEGIS cruises. Once the technology of ICBM's is discovered, the cruise missile should be able to be fired anywhere in the world, just like an ICBM. The attack of a cruise missile should not be based on bombardment but rather like a conventional attack so that units can be destroyed by them. Its more realistic that way.
2. Jet Fighters are completely useless currently. In CTP2 u caould bombard the crap out of your opponent then finish him with interceptors. The bombard ability of jet fighters should be abolished and instead a new option like "strike" should be introduced where the jet fighters can attack and kill the enemy units. Otherwise they are useless and think about it; in real life jet fighters are used for more that just protection from bombers.
3. Aircraft carriers should be able to carry at leat 5 units and when attacked, fighters or jet fighters should be able to help the carrier defend itself. Obviouslly the defensive values of the fighters will be considerably weaker than the attack. This would stop the scenario where battleship can easily kill aircraft carriers. In WW2 we saw the battleships become obscelete due to carriers so its a bit stupid how easily they can be killed in civ3
If they fix these 3 things up then civ3 might be worth playing up to and beyond the emergence of the modern age
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