Guys this is a stupid question but how do you access the editor.
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CivIII Navy and Air force
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ROTFL!
If you are using Windows, click the start button -> programs -> Infogrames Interactive -> Civilization III -> Civ3Edit -> Civ3EditEx Fide Vive
Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod
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Originally posted by Trip
They're not going to change anything. I talked with Firaxis, and they (Dan) said they liked the way trade is currently conducted, how you can still do a blockade (only if you block ALL coast tiles next to ALL their cities and ALL of their neighbors [since the country you're at war with can trade THROUGH a neighbor, even during war]), so don't expect anything to change.Ex Fide Vive
Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod
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I wish we had a CTP2 system of trade. :-(Try http://wordforge.net/index.php for discussion and debate.
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I think the navy is important, especially with me. Im a complete builder who hates war and that means i dont have much time to build land units(too busy building a cathedral or something) Therefore i have to build loads of attacking ships to make sure that no one can even land on my island, so to halt the attack before they even get off there transport. If a country is on the same continent as me however, i have no choice but to try and avoid war(give in to all there demands)
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The poll needs to be spit in two.
1) Air force
--very important
--somewhat important
--not important
--banana
2) Navy
--very important
etc.
I think an air force is indispensable, but a navy is not. Just build a ship when you need to sink the enemy off your coast. Until they have railroads on the sea, forget building navies on 256x256 maps!They're coming to take me away, ha ha...
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Civ3 painfully underplays planes and navy.
Consider this: If you have a ship near an enemy's city, if they have a harbor, it should not work. No trade by sea. If you have a carrier by an enemy city loaded with bombers, absolutely no trade out of the city should be possible.
In addition: Battleships are massive, and as we now know, are useless in battle, except in the rare case of sea bombardment. A single stealth bomber can destroy a battleship with no problem. (However the game feels otherwise for some reason)
These planes do their bombardment runs, what once a year? Of course not, that bomber is pounding the terrain square for the entire length of the turn-- nothing should be left, no chance of failure, unless the city has anti aircraft equipment.
There is just way too much emphasis on ground troops.
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CTP's system at least had visible trade routes but like virtually every other aspect of the game I came to hate the mechanics. You know, filing countless complaints to pirating nations every single turn, juggling your freighters around a meaningless matrix, going insane with frustration late in the game as lines sliced here there and everywhere.
I'd like trade routes to appear on the map, in water squares only, and be blockable. Finally a use for the Privateer.A billion citizens scurry like ants beneath the spires of the great city, their underpants as pure as the driven snow. The whole world is in the iron grip of The Bottom Inspectors.
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Originally posted by Nuclear Master
What do i do for the editor i have a mac.
1. The Editor works fine in Virtual PC, or
2. Get access to a PC, use the Editor there, then transfer the .bic file to your Mac.
You will have to change the file's "type" and "creator" attributes.
Don't forget to archive your original file.
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Originally posted by Jaybe
The editor currently exists for Windoze, so any solution may involve your purchasing Civ3 for Windows
And I don't think you need to mess with type/creator codes---Civ3 just looks for the .bic and could care less what the type/creator is, as long as the internal file structure is correct.
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