I bought CIV3 especially for MP. It takes a bit longer than I expected but finaly it is on the horizon now so I start thinking about the implications.
One of the things I wonder about is how you all feel about whether it will still be fun to play random maps. The reason for this is that in SP it is not so hard to win a game if, for example, you find that there is no coal in your empire. You just look where the sources of coal are and you go for the one that is easiest to get. Against the AI you generally succeed to take this coal source quickly. But how will that be against a human opponent? I suppose that in case of players of about equal strength it will be very hard, and generally impossible to get to any coal source not in your own empire.
And what does that mean? Well, it means you have invested several hours in a game, which was exciting up to this point but which is impossible to win simply because you do not have access to coal. Is that fun?
I once destroyed a great, great CTP game by being able to build nukes a bit earlier than my opponent and using a couple of them. What was a great game suddenly ended in two turns. I regretted this so much that I never played another game without agreeing with my opponents that we would not build nukes.
IMO this is the case also with resources in CIV3. No specific resource available? Your game ends here. You won't have a chance.
The only way I can see this can be avoided is to use known maps that assure that, if of equal strength, players will have access to all the strategic resources. Unfortunately this means no more world exploration which is a shame.
Any thoughts on this issue?
One of the things I wonder about is how you all feel about whether it will still be fun to play random maps. The reason for this is that in SP it is not so hard to win a game if, for example, you find that there is no coal in your empire. You just look where the sources of coal are and you go for the one that is easiest to get. Against the AI you generally succeed to take this coal source quickly. But how will that be against a human opponent? I suppose that in case of players of about equal strength it will be very hard, and generally impossible to get to any coal source not in your own empire.
And what does that mean? Well, it means you have invested several hours in a game, which was exciting up to this point but which is impossible to win simply because you do not have access to coal. Is that fun?
I once destroyed a great, great CTP game by being able to build nukes a bit earlier than my opponent and using a couple of them. What was a great game suddenly ended in two turns. I regretted this so much that I never played another game without agreeing with my opponents that we would not build nukes.
IMO this is the case also with resources in CIV3. No specific resource available? Your game ends here. You won't have a chance.
The only way I can see this can be avoided is to use known maps that assure that, if of equal strength, players will have access to all the strategic resources. Unfortunately this means no more world exploration which is a shame.
Any thoughts on this issue?
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