Announcement

Collapse
No announcement yet.

A couple things I would like fixed in Play the World...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • A couple things I would like fixed in Play the World...

    First of all, what good is a coastal fortress if an Ironclad can come right up, bombard your city, and destroy your coastal fortress without taking a hit? I think that needs some fixing there.

    I'd also like to see more effective catapults and cannons and other artillery...they are just about useless as is.
    Ex Fide Vive
    Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

  • #2
    A catapult, by itself, won't kill anything. However, I've found my archers and swordsmen win more when the battle commences with a catapult bombardment.
    Also, large stacks or artillery are quite devastating, as is.

    Comment


    • #3
      Yes playshogi, they are. I can't understand why people say they are useless.

      Have the nay-sayers ever fired 24 of them at a city with 4 units in garrison? In most cases the 4 units will be reduced to 1 or 2 hp each, the city will be short many pop points, and some of the improvements will have been destroyed.

      I think actually, that the perception that arty is useless is based more on the fact that it is never used on the player effectively by the AI. That will change with MP and modern scenarios.
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

      Comment


      • #4
        What about the coastal fortresses? Any comments on that? What is the use in building them if there is a loophole by which your ship has a 100% chance of avoiding getting hit by them because it won't even fire at the ship. Even the dadgum AI figured this loophole out.

        And about the catapults...why the heck would you ever build 24 of them? Man...those resources could be spent building 24 archers OR 16 swordsmen, which would rape a city with 4 defenders as is...plus they can't be captured like catapults.

        Now, I will admit that Artillery and Radar Artillery are worthwhile, but catapults and cannons suck, IMO.
        Ex Fide Vive
        Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

        Comment


        • #5
          I believe the Coastal Fortress will have the "auto bombard" option on the expansion. Basically, Coastal Fortresses will automatically bombard any enemy ships confronting the city. Of course, I could be wrong, but that is my impression concerning the auto bombard option.
          ____________________________
          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
          ____________________________

          Comment


          • #6
            Originally posted by Wittlich
            I believe the Coastal Fortress will have the "auto bombard" option on the expansion. Basically, Coastal Fortresses will automatically bombard any enemy ships confronting the city. Of course, I could be wrong, but that is my impression concerning the auto bombard option.
            I'd like to seea falg for auto-bombard for land artillery against ocean units as well. The perceived uselessness of the coastal fortress could be soothed by modding in a series of immobile artillery as Gun Batteries. It would work now, but would only auto-bombard against land units.

            Comment


            • #7
              I thought coastal fortresses already auto-bombarded sea units, or are supposed to according to the manual and civopedia. I of course have never seen this happen, they don't seem to do anything to me...
              They don't call me Springfield Fats because I'm morbidly obese!

              Comment


              • #8
                Originally posted by Palleon
                I thought coastal fortresses already auto-bombarded sea units, or are supposed to according to the manual and civopedia. I of course have never seen this happen, they don't seem to do anything to me...
                Exactly. Maybe they messed them up in one of the later patches. I do remember that they used to fire at ships, but ever since I got the v1.21 patch, I've never seen them fire at a ship.
                Ex Fide Vive
                Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

                Comment


                • #9
                  I built heaps of coastal fortesses in my last game (1.21f) and enemy ships just hapilly sailed by.
                  It would be nice if coastal fortresses were really devastating (i.e. chance to kill) otherwise they are a severe waste of money.

                  Comment


                  • #10
                    I thought coastal fortresses added a defensive bonus like walls.

                    Comment


                    • #11
                      I beleive that coastal fortresses added a defence against ships in Civ 2, but now, in Civ 3, I beleive they are supposed to bombard incoming ships, but this loophole that Dimorier describes NEEDS to be fixed.

                      Comment


                      • #12
                        I was playing with the editor, and theres at least a spot for coastal fortresses to add a naval bombard, so maybe that is working, I'm not sure though, whenever I get bombed with a CF, or fire at a city with one, it always gets blown up the first turn. And of course, never fires. Maybe you need a naval unit in the city with the CF in order to fire? Also, how come naval units don't have ZOC?
                        They don't call me Springfield Fats because I'm morbidly obese!

                        Comment


                        • #13
                          I was under the impression an enemy ship had to move THROUGH two tiles next to the fortress for it to be activated.

                          It is pretty much useless regardless of the above - another problem withn Civ 3.

                          Comment


                          • #14
                            I had a war going on with germany once. There were carriers right next to my costal fortress. The carrier had so many nuclear weapons it was unbeliavable. I Bet if the cf would have shot down the carriers i would have won the war.

                            Comment


                            • #15
                              One thing I've noticed about bombard weapons is the AI's reluctance to attack units in the field that are stacked with them. If I have multiple groups, the AI will always attack the one without bombards - even if it's on better defensive terrain than all the others.

                              I haven't tested this enough to say whether other factors influence the decision (will the AI attack a couple of MIs while ignoring a lone spearman/catapult? couldn't tell ya!), but it's another insight into AI behavior.
                              To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                              From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                              Comment

                              Working...
                              X