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  • #31
    Robber Baron, that 'marine' setting is for the land unit, not the boat!
    Help negate the vegiterian movement!
    For every animal you don't eat! I'm gunna eat three!!

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    • #32
      Something useful?: When Norwegian Vikings first raided the European coast in the 8th century AD, their leaders were not kings, princes or jarls, but a middle rank of warrior known as the hersir. At this time the hersir was typically an independent landowner or local chieftain. Viking warriors can be called "Huscarls, Anglo-Saxons can be called "Fyrdmen".

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      • #33
        what do you think are the Berserker's stats?
        I would make it replace swordsman, 3/2/2 and/or "marine" ability. Alternatively, 4/2/1, same as the Immortals.
        CSPA

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        • #34
          6/1/2 Suicide charge unit? Berserkers were not the most common Vikings...
          My words are backed with hard coconuts.

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          • #35
            "Hirdmen" were the Jarl or Kings personal guard. Hmm... could have been a UU. Also the "Leidang" was a Viking mobilization force consisting of many warriors with longships... Like in the civ2 addon-scenario. Those were quite uniqe!

            A "Berserk" drank a mixture of piss and musherooms, to enter his psychedelic fury... Very uniqe indeed. Also a bit icky.
            My words are backed with hard coconuts.

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            • #36
              A "Berserk" drank a mixture of piss and musherooms, to enter his psychedelic fury... Very uniqe indeed. Also a bit icky.
              What do you mean, "icky"? A friend of mine mixes milk and orange juice, now that's icky.
              Instead of Iron, the Berserkers should require a new resource, Magic Mushrooms
              CSPA

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              • #37
                "Fleinsopp" should be the name of the magic mushroom resource.
                I have the historical correct Unit requirements here:

                Berserker
                --------------
                discovered tech: Ravaging Tactics.
                resource: Pissbrew & Fleinsopp
                obsolete: Violent Theology
                My words are backed with hard coconuts.

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                • #38
                  Originally posted by Gangerolf
                  what do you think are the Berserker's stats?
                  I would make it replace swordsman, 3/2/2 and/or "marine" ability. Alternatively, 4/2/1, same as the Immortals.
                  I think it should replace the swordsmen as a 3/2/2. Not sure about the marine ability...but what the hay! Throw that in there too!
                  Ex Fide Vive
                  Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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                  • #39
                    Originally posted by HazieDaVampire
                    Robber Baron, that 'marine' setting is for the land unit, not the boat!
                    Yeah, I know. I guess I was messing around with the whole structure of unit type more than is wise. It just seemed like a cool idea.
                    aka, Unique Unit
                    Wielder of Weapons of Mass Distraction

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                    • #40
                      Originally posted by snuggs
                      No way. What people think when they think of Vikings may be ravished maidens and burning monasteries but only Commercial - Expansionist describes the people that shipped silver from Turkestan to Ireland, walrus ivory from the White Sea to North Africa, opened up the North Sea and the trade route round the North Cape, penetrated the Russian rivers, introduced currency and urbanism to Ireland, Scotland, Russia and the Baltic lands... and so on ad nauseam. Militaristic implies a heavily-regimented society geared towards all-engulfing war, not the classic Viking culture of independent mercenary bands and locally-mounted raiding expeditions.
                      I agree; I'm sick of my ancestors being called barbarians. I think that the Vikings will be Expansionist and Comercial. Heck, the Norwegians discovered N. America; history books put too much emphasis on columbus and say that the good evidence that shows that Scandinavians were exploring the Great Lakes area, like a Viking longsword from the 1300's near my small town or the Kenningson Runestone, are fakes! Trust me, that longsword isn't fake!!!

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                      • #41
                        The problem with the Vikings being Expantionist is that while it may fit them historicly in the real world, scouts & better barbarian relations just doesn't fit them.

                        As for the Berserker's stats, it'll probaly be anphibious & either 4 attack, or nothing at all. 2 movement doesn't fit since they weren't nessicarily fast.
                        Know your enemies!
                        "Mein Fuhrer! I can walk!" ~ Dr. Strangelove

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                        • #42
                          Trust me, that longsword isn't fake!!!
                          link?

                          the Newport Tower in Rhode Island is also likely to have been built by the norse.
                          CSPA

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                          • #43
                            I'm crossing my fingers for the Viking UU to be a fast attack submarine
                            To us, it is the BEAST.

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                            • #44
                              what else do we know about the vikings? Leader, cities, abilities &c? Nothing yet?
                              CSPA

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                              • #45
                                Longboat should definitely be the UU. It would allow them to explore, settle, and raid far off areas which is more historically accurate. (if you didn't trade with them they'd just come back and haul it off for free)

                                Should have the ability to cross sea tiles, maybe ocean tiles without sinking and +1 movement.

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