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Should Outposts, forts and colonies make boarders

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  • #16
    Hey Gangerolf, I think that's why so few people chose that option, instead going for fixed borders!! If they were to have growing borders, then the improvements would need to have some sort of "cultural value", or else grow by a certain number of squares every X-turns!! Neither of these options seem particularly viable, however!!

    Yours,
    The_Aussie_Lurker.

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    • #17
      Wasn't this in CTP1 & 2? If it was than Firaxis won't touch it.
      Overworked and underpaid C/LTJG in the NJROTC
      If you try to fail and succeed which have you done?
      If fail to plan, then you plan to fail

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      • #18
        I don't think colonies should hold or expand your border. They are supposed to simulate a mining camp not a settlement, they harvest a particular resource. They don't farm, build schools, libraries, or any of the other things they create culture'. They should be able to be swallowed up by someone else's culture representing the colony's workers turning to a more easily accessible source of goods, services, workers and protection.

        I don't think forts should generate culture either. However if garrisoned they should NOT be swallowed up by an opponent's culture. This way you could establish forts in strategic squares before your opponent settles it and as long as you garrison the fort you will have pockets of influence in their territory.

        What would be interesting is to build a fort and settlement on the same square in the opponents area. While the the opponent's culture engulfs the settlement it would never flip over as long as the garrisoned fort was there.

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