What would be great in PTW. Is have a land unit be able to intercept enemy aircraft. When I was making and testing my Imperial Missile Trooper The enemy bomber/fighter attacks my unit but the missle trooper does not respond. The new unit ability would be Anti-Aircraft for land and sea units (Hey the Aegius Cruiser did have anti aircraft abbilities in Civ II.) When the enemy aircraft flys by. The Defending unit stand and attacks while the enemy aircraft takes damages (Although the defending unit will take damage also.) Also any chances on 2X attack multiplyer against aircraft making a comeback while the Anti-Aircraft ability is in.
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Great Idea CivFan!
Actually, I have suggested this very thing myself!! Essentially, I felt that it shouldn't be too hard to add an "anti-aircraft" flag to the unit flag list. Such a flag would have 2 effects: 1) increase defense strength against air attacks by either 50% or 100% and 2) Give the unit a bombardment strength and rate against air units ONLY!! I just hope that the Firaxis team have put this flag in for either the patch or PtW!!
Yours,
The_Aussie_Lurker.
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Why not make it a terrain improvement???
maybe combine it with the airfiels??
damned, now i down 0.02 cents againIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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would it work giving a land unit the 'air superiority' mission and an op range of 4, thus it would intercept within 2 squares?Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
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CTP and CTP2 are the exeptions. CTP's aircraft moves like the classic units in Civ II. With Civ III's new aircraft missions. It is quite impossible to have a land unit intersept a moving aircraft in the new air missions. Although you can have Air Supperiority enabled but does not intercept an aircraft going from Enemy City A to "My" City B when the Unit with Air Supperiority is in the middle of the route."All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
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Wouldn't it be possible to introduce a few extra lines of code which would make it possible for all anti-aircraft units along an air-units path to get a "Free shot" at it? If so, then you'd need to give these anti-air units a bombardment "range" as well, to determine what constitutes being in the air-units "path".
For me, though, I see anti-aircraft capability in terms of enhancing combined arms tactics! Thus taking the edge off of Air-units superiority (obviously, they would still be quite superior, but their ability to simply "wipe the floor" with land and sea opponents would be somewhat reduced!). If mobile anti-air units (both sea and land) were included, then I'd also love to see a new air-mission called "Wild Weasel", which would allow you to selectively bombard anti-air units, even in a stack, and would negate their extra defense bonus!
Anyway, just my AU$0.04c worth (A$0.02c)!
Yours,
The_Aussie_Lurker.
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