Announcement

Collapse
No announcement yet.

Poll: Should there be expanded Diplomacy in the XP?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    e.g. my present game india is at war with russia and doesn't clean up their mess...
    I always just get a RoP with the civ and go clean it up for them

    Comment


    • #17
      Originally posted by sabrewolf


      it's inconvenient for the game, that's true (same as declaring war with active ROP and the AI never forgiving you), but the earths future is important... and it should be in the game too.

      e.g. my present game india is at war with russia and doesn't clean up their mess... so i keep losing my nice grasslands and plains... my mess is cleared in the same move... (btw: solution: i overran the indians and cleared it all up )
      There also should be a way to graduate the amount of pollution included in an environmental pact. That way it wouldn't be Kyoto all at once. You could ease into more stringent restrictions on pollution gradually.

      One sided arrangements should also be possible which allow access to another civs ports and cities, but deny them access to yours. I think that the AI is way too proud; they never give in, even when it's in their best interest. They need to be HUMBLED!

      Comment


      • #18
        Re: Poll: Should there be expanded Diplomacy in the XP?

        1) Unit Trading and Land Trading.
        Land trading should definitely be in, but, while I liked unit trading in Civ2, it may need some rethinking.

        For example, I could, in Civ 2, give 10 tanks to a civilization. But what if that civ did not have all the technology needed?

        Would a country stuck in the Middle Age be able to use my panzers? Or would they learn the necessary technology by reverse engineering? I give them a battleship, while they are just learning navigation. They would have no clue about it, nor would they have the necessary resources to repair it.

        2) Protectorates.
        Always looking for ways to expand. The Provinces of Germany...muawahaha. If you can't beat 'em, absorb em.


        3) Improved military alliances. (Where you can station units in allied cities and fortresses etc.)
        Perhaps a sub-option? Once you agree to a basic alliance, it gives you the option for right of passage, allowallied units to garrison in your cities, ships to use your harbors/docks.

        Of course, with PtW, there will be a limitless number of possibilites so far as alliances, trades, diplomatic agreements, etc.

        4) Fully-fledged alliances. (Share research, resources, and trade income).
        The trade income is a good idea. The ability to borrow gold or take a loan, paying it back in X amt. of months/years/centuries

        5) Science and Environment Pacts.
        Possibly a treaty where both civs agree to keep their pollution levels below a certain mark, or where both workers cooperate to clean up pollution within their borders?

        Of course, any civ that tries to warn me about "global warming"..."MY SUVs ARE BACKED BY NUCLEAR WEAPONS!!"

        Comment

        Working...
        X