We had a chat today with Firaxians (Soren and Dan), and we learned 2 interesting things :
- about culture flipping cities, there will be a limit, which makes it possible to avoid culture flips with less than 20 units.
More precisely, a city has more chances to culture flip for each foreign national living in, and for each foreigner sqare within the radius. The number of squares + people affecting culture flip will be capped.
Soren said :
"there is a slight improvement in culture flipping coming with the next patch, but otherwise, we are happy with how it works..."
" i capped the number of citizens/squares which can affect the culture flip"
"thus, the max number of units to prevent a flip has been lowered."
"it's still pretty high, but it's no longer in the 20+ range (unless you don't have very much culture...)"
- about the commercial trait, it will become better :
"the commercial trait has been improved..."
"cities/metros get another extra commerce or two and it reduces corruption more than previously..."
"actually, it added 2 [cities to the optimal city number]. now, it adds 4 (normal size map)"
- about culture flipping cities, there will be a limit, which makes it possible to avoid culture flips with less than 20 units.
More precisely, a city has more chances to culture flip for each foreign national living in, and for each foreigner sqare within the radius. The number of squares + people affecting culture flip will be capped.
Soren said :
"there is a slight improvement in culture flipping coming with the next patch, but otherwise, we are happy with how it works..."
" i capped the number of citizens/squares which can affect the culture flip"
"thus, the max number of units to prevent a flip has been lowered."
"it's still pretty high, but it's no longer in the 20+ range (unless you don't have very much culture...)"
- about the commercial trait, it will become better :
"the commercial trait has been improved..."
"cities/metros get another extra commerce or two and it reduces corruption more than previously..."
"actually, it added 2 [cities to the optimal city number]. now, it adds 4 (normal size map)"
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