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  • New Trade Idea

    I recently had an idea which I think could be quite interesting for PTW. Currently, a lot of people seem to be complaining about about how hard it is to blockade another Civ's trade.

    The solution that I think would work best would be to have a kind of 'ROP' agreement for trade. i.e., you can't send your trade through someone else's roads and harbours without their permission. There should also be some benefit to sending trade by a short route rather than a long one, which would give real importance to control over things like straits and ithsmus'.

    Any thoughts or comments?

  • #2
    Would that really have a big impact? Once you yourself have a harbor, you have an alternate trade route to all of the other civs. The roads don't matter as much anymore.
    "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
    "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
    "You are redoing history by replaying the civs that made history."-Me

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    • #3
      Well, yes, but currently even if you blockade all of Civ's harbours, they can use road connections to neighbouring Civs and then use their harbours.

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      • #4
        When I look at this "problem", it looks pretty realistic : it extremely difficult to blockade a continental country IRL, and it requires all neighbours to agree on a blockade :
        if you don't want the Scots to get food from overseas, you'll have to blockade whole Britain, or you'll have to agree with English and Welch on an embargo.

        Blockading countries is very difficult IRL, and successful blocakdes happened rarely : Cuba (for a very short time) and Irak during the Gulf War, but this was a generalized embargo. Britain's blockades (Napoleonic wars, WW1 & 2) were all failures.
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

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        • #5
          Blockading a continental power:

          Cover their ports
          Arrange embargoes with their neighbors
          Destroy roads where you can't embargo

          I don't see the need for a revolutionary new system to handle this.
          "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
          "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
          "You are redoing history by replaying the civs that made history."-Me

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          • #6
            AFAIK, having a Trade Embargo doesn't actually stop you from sending trade through other people's territory. I could be wrong though.

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            • #7
              This should go for roads aswell:

              Last game i found myself and the romans located on a very small island wich could support 2 cities. ( this was not our mainland offcourse)

              he was very lucky to get his only source off oil just beside his city, but since he was more or less broke and the city was very far from his capital, he was quite unable (at least for a few turns) to get this city "resource connected". i did have a harbor, so all he had to do was lay a road to my city and voila. At this point i put up a few units in such a way that he could not do this.
              So far so good, but this also meant i had to miss out on a few bonusses and i badly needed the extra food since there were alot of mountain tiles within the city radius.

              So, it would be nice to have the possibility for an agreement stating/allowing trade to go through your territory.
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

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              • #8
                Originally posted by GeneralTacticus
                AFAIK, having a Trade Embargo doesn't actually stop you from sending trade through other people's territory. I could be wrong though.
                Humm...oh well, just sign embargoes with everyone.
                "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                "You are redoing history by replaying the civs that made history."-Me

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                • #9
                  Or drop an ICBM on their capital, knocks out all roads, hopefully harbor and airport if they exist, no more trade.
                  They don't call me Springfield Fats because I'm morbidly obese!

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                  • #10
                    What is actually a much bigger issue regarding trade is that later in the game when there are less civs, you get no benefit for excess trade goods.

                    In my current game, its 1380 AD, there are only 5 civs left out of the 15 starters and I have 15 excess , unused trade goods that do nothing. Seems wrong to me.

                    How about some suggestions. Maybe unused trade goods could boost commerce or production. eg, the first excess ivory generates an extra income and then each extra ivory half that. Cities with an unused resource in their radious that has a road and mine get an extra 5 shields?

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                    • #11
                      Originally posted by stankarp
                      What is actually a much bigger issue regarding trade is that later in the game when there are less civs, you get no benefit for excess trade goods.

                      In my current game, its 1380 AD, there are only 5 civs left out of the 15 starters and I have 15 excess , unused trade goods that do nothing. Seems wrong to me.

                      How about some suggestions. Maybe unused trade goods could boost commerce or production. eg, the first excess ivory generates an extra income and then each extra ivory half that. Cities with an unused resource in their radious that has a road and mine get an extra 5 shields?
                      hi ,

                      the extra goods that make happy are good for your "internal" trade and to make more people happy , ...

                      however , next time leave a couple more civ's on the planet , to trade with , ....

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                      • #12
                        Thanks Panag.

                        However, I have 1 of every luxury goods, plus traded a lot to the remaining civs, but still have nearly 30 unused luxury and resource goods.

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                        • #13
                          Actually, the solution is simple. Can you access the software to change the production or gold value of trade and strategic resources tile?

                          Help anyone ?, and any suggestions on how much an unused luxury good should be worth in gold and an unused strategic resource in production?

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                          • #14
                            Originally posted by stankarp
                            Thanks Panag.

                            However, I have 1 of every luxury goods, plus traded a lot to the remaining civs, but still have nearly 30 unused luxury and resource goods.
                            hi ,

                            , are they all connected , ...
                            next time let the AI restart , this way you can get rid of it , and make money

                            and yes , take a look in the editor

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #15
                              Thanks again Panag.

                              All AI are conected and I have traded everything I can to everyone. It seems that if a luxury good sold to an Ai can be worth 16 gold per turn, I would like to see a benefit for myself for all those goods that I cannot sell, apart from 1 happy face. I currently have 7 unused incense for example.

                              I have looked at the editor but I am not clear about something. I dont want to spend all day making a scenario map.
                              a) Is there a random map generator in the editor? or
                              b) can you create a random map and move it to the editor?

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