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Poll: Bring Back Civil War!

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  • #46
    Originally posted by Austin
    Here is another idea:

    A civil war occurs if a city containing a Forbidden Palace goes into disorder. All cities within 8 squares of the FP city joing the rebellion.

    Austin
    hi ,

    , intresting , but the AI would prevent this by just simply not building the FP , ....

    have a nice day
    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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    • #47
      What about one fraction ending the Civil War then?

      When rebel military is incapable, or govt. is stable and culturally superior... Gaining a central authority, once again. This would also yield for the player's civ. And things get as before.

      That'd be fun! You think you are in deep shi*t, only for a while...
      Fix things, peace... And they come back to you. (and not to other civs) Great?
      My words are backed with hard coconuts.

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      • #48
        If Civil Wars do make a comeback, and if they are based on multiple factors (such as corruption etc). Then I do think that you should get an appropriate warning before a Civil War can be triggered.

        For example, with corruption:
        “Sire, some of your people are complaining about our nations waste and decadence. I fear that, if not corrected, our great nation might split asunder.”

        Resistors/foreign nationals:
        “Sire, various minority groups are demanding their independance. I fear that, if successful, they might take some of our other discontented citizens with them.”

        Unhappiness:
        “Sire, a large number of your citizens are feeling oppressed and discontented. If these demands are not dealt with, they are threatening to break-away.”

        Uprisings:
        “Sire, several of our cities are in a state of Anarchy! I fear that this might precipitate all-out Civil War!”

        Revolution:
        “Sire, with such large numbers of people on the street demanding a new government, I fear that certain disruptive elements might use it as an excuse to seccede from the nation!”

        Once warned, a CW could occur at any time from the next turn onwards, until it occurs, or until the problem is dealt with! If a CW breaks out, then another pop-up should appear saying: “A civil War has broken out! X cities have broken away to form the independant nation of ‘________________’” You will then be asked if you wish to see their leader, or declare war on the seccessionists!
        In the event of a Civil War, I feel that any loyalist garrisons in seccessionist cities should be automatically expelled to the nearest friendly city, and vice versa, minus half their original hp!
        Anyway, that’s how I would like to see it work! Any thoughts?

        Yours,
        The_Aussie_Lurker.

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        • #49
          Sounds good
          This space is empty... or is it?

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          • #50
            i'd also like to see units in citys that flip simply jump out of the city injured, with a few conscripts left back in the city!
            Help negate the vegiterian movement!
            For every animal you don't eat! I'm gunna eat three!!

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            • #51
              In my opinion, the following could cause civil war (as it is in reality):

              If you have huge number of people from other civs (and especially other cultures) at your cities and you don't build as much improvements in those cities with ethnical minorities as in your major cities, cities with ethnical minorities could rebel (example in the real world: Israel/Palestine). They would very obviously firstly try to join some other civ, but if you re-take those cities, or if their original civ is destroyed, or if they are deeply in your territory, the civil war could start.

              If you are very bad ruler and although your state is quite strong but it detarioriates very rapidly, also if you do quite bad decitions to declare war against very strong country, or if you didn't declared a war/made fast peace with a small country after it provoked you by let's say frequently moving units to your territory or droping a nuke on capital, people might try to kick off government (you). Cities with bigger unhappines this way are more likely to rebel. There are many examples of this in real world. I suggest that citizens would have they "hate-o-meters". These would be unshown to you, but they would be. There would be as much hate-o-meters as there would be countries, one such meter per country. Hate-o-meters would raise after each provoking or war act and decrease after deals. So if you declare war on friendly country (hate-o-meter low), people would not like that, and if you let enemies (hate-o-meter high) to terrorise you, people also wouldn't like that. This would be especially true in democracy and hate-o-meters would have almost no impact under despotism.

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              • #52
                I was actually thinking that, if you had Civil War back in the game, then you should really have an extra espionage mission: Incite Civil War. The way I envisage it is that you would first conduct spy missions on the rival empire to try and ascertain weak points-i.e cities with large unhappiness, low culture, small garrisons etc. You could then target these cities for incitement (for a cost) and, hey presto, you eventually trigger a civil war!!! I know that this is similar to the propaganda mission, but it would be different in having a lower cost, higher chance of getting caught, and the city would not change to your side, but would become a new Civ (with a very positive attitude towards you!). Anyway, I think that it would be SO COOL!!

                Yours,
                The_Aussie_Lurker

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                • #53
                  Im for the unhappiness and corruption reasons. I would also like rebel leaders from other civs to contact you on the ve of or during a civil war to ask assistance against the "tyrants"
                  "It is well that war is so terrible, otherwise we should grow too fond of it."-Robert E. Lee

                  Texas Above All

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                  • #54
                    I did not like the civil war. It's too powerful!
                    Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

                    The new iPod nano: nano

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                    • #55

                      They should also include the option , that when a certain amout of cities gets in civil war an X-number of turns , that city should form a new civ .
                      There where some civ2 games like that .

                      Comment


                      • #56
                        Originally posted by Hagbart
                        I did not like the civil war. It's too powerful!
                        hi ,



                        , there should be an option to turn it on and off , this way everyone is happy , ...

                        have a nice day
                        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                        Comment


                        • #57
                          Originally posted by Hagbart
                          I did not like the civil war. It's too powerful!
                          IF they did put it in there (yea right ) they'de have to put it on a an option for the same reason that they're puttin' culture flip on an option. People tend to either love it or hate it.

                          Civil War! Civil War! Civil War!
                          "It is well that war is so terrible, otherwise we should grow too fond of it."-Robert E. Lee

                          Texas Above All

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                          • #58
                            This would also be some sort of reason to put in a new government (or edit an existing one) that is immune to civil wars.

                            Fascism? Fundamentalism?

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                            • #59
                              I think Large empires should have large risk of civil war, with a few things that can be done to prevent it!
                              Help negate the vegiterian movement!
                              For every animal you don't eat! I'm gunna eat three!!

                              Comment


                              • #60
                                Large empires obviously would have higher chances due to the higher number of foreighn citizens.
                                "It is well that war is so terrible, otherwise we should grow too fond of it."-Robert E. Lee

                                Texas Above All

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