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  • Firaxis: Another Thing I'd Like to see in a Patch...

    ive said it before, but i'll rant some more.

    anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.

    i wish there was a way to make it so some units NEVER DEFENDED a stack unless they HAD to (ie the other units die).

    nothing i hate more than having my elite knights getting slain and having 4 pikemen facing a city alone.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    I think that the only way to do that currently would be to reduce the defensive capapbility of the knight, but it seems like you want the knight to keep its defensive capability even though it never uses it, correct?

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    • #3
      We're sort of discussing this same thing on the thread "changes for the military AI".

      My opinion is that units should go back to being flagged as either offensive/defensive like they were in 1.07 If done correctly, this would fix the problem you're talking about and also make the computer use units more effeciently on a whole.
      Everything I need to know I learned from Civilization: Whatever it is, nukes are the answer.

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      • #4
        I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
        Ex Fide Vive
        Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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        • #5
          Originally posted by Dimorier Maximus
          I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
          i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            Couldn't you do that by not fortifying the knights? I hate spacing through a bunch of units as much as the next guy, but wouldn't that do it?

            Maybe the game needs some sort of passive fortification where a unit is used defensively only when active defenders are destroyed.... sort of like sleep in Civ2?

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            • #7
              Originally posted by UberKruX


              i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.
              It won't retreat unless it is alone. At least me thinks. And Knights have 3 defense, not 2. Well, let me check again. As long as you don't have some mod....they have 3 defense I think, which is why they defend instead of the pikemen.
              Ex Fide Vive
              Try my new mod and tell me what you think. I will be revising it per suggestions. Nine Governments Mod

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              • #8
                Yeah, knights have a defense of three. I'm fairly certain they'll retreat even if they're stacked with other units.

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                • #9
                  hi ,

                  , , they ought to fix a bunch , ...

                  ones in a while a crash still reveals some bugs in 1.16f , ......

                  the worker identity bug

                  have a nice day
                  Last edited by Panag; June 29, 2002, 12:55.
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
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                  • #10
                    Originally posted by Dimorier Maximus
                    I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?
                    Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.

                    Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.

                    So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.

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                    • #11
                      Originally posted by Coracle


                      Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.

                      Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.

                      So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.
                      hi ,

                      , sounds great , but the AI tends not to use both defensive and offensive in a stack , .....

                      one reason for this is logical , the fast moving offensive units dont want to be slowed down by the slow moving defensive units , .....

                      however most players use a mix of this ; they go in the enemy's territory with both , look for a defensive position , put the defensive units there , and start to attack from that position with the offensive units , ...

                      if only the AI would start to use similar tactics , ....

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                      • #12
                        Re: Firaxis: Another Thing I'd Like to see in a Patch...

                        Originally posted by UberKruX
                        anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.
                        That's not really a fair criticism: in that example the knight was the best unit available for defense. A 4-3-2 unit will defend first, over a 1-3-1 unit, because the knight is the best available unit. Personally, I made Knights 4-2-2, making Pikemen more useful.
                        Up the Irons!
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