i'm mostly (85%) sure that its entirely random once resources are connected as to if they disappear or not, and is not linked with time connected or units built utilizing that resource
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Sorry, I messed up my test scenario. More testing shows that only the connected resources disappear. Again, sorry for the disinformation.Last edited by WarpStorm; June 26, 2002, 17:33.Seemingly Benign
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I looks like resources are depeleted once you connect them. I did "timing" experiments by altering the disappeance rate and it seems that is what does it. If disappearance rate is, for example, 5, a resource lasts on the average 5 turns before it disappears, whether or not you use it by making a unit. It will reappear somewhere else.Seemingly Benign
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Originally posted by WarpStorm
I looks like resources are depeleted once you connect them. I did "timing" experiments by altering the disappeance rate and it seems that is what does it. If disappearance rate is, for example, 5, a resource lasts on the average 5 turns before it disappears, whether or not you use it by making a unit. It will reappear somewhere else.
that is a bit high , to high , can you post a SAV(e) , ...
, you could change that in the editor , ...
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Exactly, Panang, I modded the scenario so that the average disappearance rate was 5 instead of the default 200 for oil (I modded the rules so that I could see oil at the beginning, too).Seemingly Benign
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I have not had any unconnected resources disappear, and do leave at least one (if I have one extra) for strategic resources unconnected.
I agree it would be nice to say area X only, since the current options are either global or to city only. I may only want a certain part of my empire built a certain way.
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Originally posted by WarpStorm
Exactly, Panang, I modded the scenario so that the average disappearance rate was 5 instead of the default 200 for oil (I modded the rules so that I could see oil at the beginning, too).
maybe you did something wrong , ....
try to re-install , .... that should do it
or try with different values
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by kring
I have not had any unconnected resources disappear. . .
I then built a town, and started a harbor. Meanwhile the workers were connecting the iron to the town, the town that was on the island across the sea from my civ.
Three turns after the road connected the iron to the town - but seven turns before the harbor was finished - THE IRON "WAS EXHAUSTED"!!
Game over.
The iron never was connected to my trade network as the harbor was never finished.
So I did have an unconnected resource disappear.
Yet another Civ 3 bug.
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Originally posted by Coracle
Before I edited up Firaxis' crazy low resource appearance rates, I once had to embark on a desperate search for iron using my Galleys with the Lighthouse. Luckily, I found a small island with it! Amazing. But. . .
I then built a town, and started a harbor. Meanwhile the workers were connecting the iron to the town, the town that was on the island across the sea from my civ.
Three turns after the road connected the iron to the town - but seven turns before the harbor was finished - THE IRON "WAS EXHAUSTED"!!
Game over.
The iron never was connected to my trade network as the harbor was never finished.
So I did have an unconnected resource disappear.
Yet another Civ 3 bug.
this does not happen all the time , .....
maybe its because of some field value's in the editor , ...
sometimes the resource comes back in the same spot , ... , after a couple turns
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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