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What Civ 3/PTW desperately needs.

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  • #16
    Originally posted by Carver
    Calling Firaxis... it is 2002. Information management is the key to success in business, in research, and on the battlefield. I hate to sound like a broken record but in CTP you could go into empire managment and sort all of you cities by any statistic: population, production, happiness, commerce, pollution. This needs fixing.
    Almost all of the information is available, but it is counter-intuitive to get to. I shouldn't have to contact another civ to review the agreements I have with them.

    That's something I forgot. The Foreing Advisor should display all of your current agreements with turns left showing.

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    • #17
      [SIZE=1]

      If I want to stay on top of city disorder or production, it is very tedious and time consuming, either browsing over my whole empire on the map or trying to interprit those faces on the city lists.

      There are a few graphic wich make this task somewhat easier, at least on the eyes ( IIRC it's called shieldedheads or something lijke that )
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • #18
        Originally posted by dunk999

        The Foreing Advisor should display all of your current agreements with turns left showing.
        I don't remember the source, but I read somewhere that this will be in PTW.

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        • #19
          The point about combat is that YOU HAVE TO CLICK AND DRAG FOR EVERY SINGLE UNIT BOMBARDING OR HAVING COMBAT. After a while, it is just VERY, VERY TIME CONSUMING and tedious and after a while, not good for my hand or my eyes.
          Theres a super easy solution that you can leave on or just turn it on while you are about to get into a big battle.

          Turn all of the unit animation off !!!

          Believe me, it works wonders, you can bombard with 20 artillery in 2 seconds.

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          • #20
            Originally posted by ShredZ

            Theres a super easy solution that you can leave on or just turn it on while you are about to get into a big battle.

            Turn all of the unit animation off !!!

            Believe me, it works wonders, you can bombard with 20 artillery in 2 seconds.
            hi ,

            okay , agreed , but most people like the animations , ....

            but , like you pointed out , there is the option to us it or not , .....that should do it , ...



            have a nice day
            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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            • #21
              I would like to have a notice that my city is about to starve or go into civil disorder. Checking for civil disorder is easier than checking for starvation, but both are hard on the eyes, esp. for nearsighted people, like me.

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              • #22
                Originally posted by kring
                I would like to have a notice that my city is about to starve or go into civil disorder. Checking for civil disorder is easier than checking for starvation, but both are hard on the eyes, esp. for nearsighted people, like me.
                hi ,

                , , no joking , try to get a MAC , it works , ....

                it works excellent with a 23 inch flat screen , .....

                more pop-up , yeah , souds reasonable , with options to turn it on / off , for the young and not so young players , ...

                have a nice day
                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                Comment


                • #23
                  Originally posted by kring
                  I would like to have a notice that my city is about to starve or go into civil disorder. Checking for civil disorder is easier than checking for starvation, but both are hard on the eyes, esp. for nearsighted people, like me.
                  You do know if your cities have negative food production (ie starvation). The city pop number turns red. A civil disorder one is needed, also.
                  "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                  "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                  "You are redoing history by replaying the civs that made history."-Me

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                  • #24
                    I know you see the red, but considering if you have a lot of cities, and I typically due by early mid game, you won't see it without going to every city. Also, you can see it by going into the F1 screen and looking for any cities that have -1 excess food. Both of these options don't help the more visually challenged of us.

                    It would be nice if you got a warning saying cities A, B, and C are not producing enough food, esp. if one or more created an entertainer from someone that was working the fields.

                    I rarely have civil disorder problems for 2 reasons: one is I let the governor manage happiness (I may go behind him to reassign other workers since the entertainer may be taken from a good square); 2) I have used one of the pop heads mods that allows me at a glance to see how many unhappy people I have and take the preventive measure before the CG needs to.

                    The reports would be good, you could view them in the F1 screen.

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                    • #25
                      Originally posted by Carver
                      I understand the appeal of stack combat, ala CTP, it seems more realistic. Perhaps it would be easier for you to swallow the 1 vs. 1 combat if you think of these fights as battles within a battle, rather than battles themselves . You shell an infantry with your arty, You attack an infantry with armour, you attack infantry with calvalry. Think of all these fights as part of one battle. In that sense you are giving tactical orders to your troops within the battle.
                      I think that this approach would work as long as the units were "power matched." This way the best units would engage each other within each stack (or non-stack) and it would be the same as if the stacks didn't exist. This would allow for economized movement without some of the overpowering effects of stacks. If each unit can kill only one other unit than t stacks wouldn't provide a dramatic advantage.

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