Two big problems in Civ III are that more, less developed cities always beats out fewer, better cities and that workers become near useless in the end game. This idea fixes both problems with the inclusion of three new unit abilities that can be given to workers; harvest food, trade, and production (working names).
Just like the supply crawlers in SMAC, these three abilities would allow for workers to send either food, trade or production to a city off one tile. Any thoughts so far?
Just like the supply crawlers in SMAC, these three abilities would allow for workers to send either food, trade or production to a city off one tile. Any thoughts so far?
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