Originally posted by Andrew_Jay
I'm just curious, what do you mean by:
the Firaxis team specifically chose not to require resources for certain units in the later eras in order to insure that a player lacking resources would never be too far behind the curve in military power. It would be very annoying to have the complete tech tree researched and be stuck with spearmen and archers due to a lack of resources.
Are you refering to all late game units in general or just units like riflemen? Because it's my understanding that most of the late game units require as many as three different resources, while others require at least rubber or oil.
I'm just curious, what do you mean by:
the Firaxis team specifically chose not to require resources for certain units in the later eras in order to insure that a player lacking resources would never be too far behind the curve in military power. It would be very annoying to have the complete tech tree researched and be stuck with spearmen and archers due to a lack of resources.
Are you refering to all late game units in general or just units like riflemen? Because it's my understanding that most of the late game units require as many as three different resources, while others require at least rubber or oil.
All industrial/modern units require resources of some sort. BUT if yuo don't have the needed resource(s), then there's a cheaper model (of most units needing resources) avaliable. This cheaper model, doesn't require any resource at all, but this cheaper model will then only have a little of the attack/defense strenght the original unit has.
this idea could fix the problem seeing tons of horsemen running around in the modern ages, by giving them e.g. a cheap tank it doesn't look that bad, but they still don't get the powers of the tank...
Of course there's some units, that can't be made cheaper...
Anyway, back to topic...Those ideas are great, I really hope the Firaxians are listening to those ideas, it will after all be easy to implent...
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