Flanking bonuses should be a lot greater. In a game I was working on a bit ago, I gave 50% bonus for rear-attack, and 25% from side-attacks. Getting around an enemy formation usually meant you could crush them fairly easily. How that might work well in Civ, who knows, but I'm sure something could be worked out.
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How about classifying some units as "flankers", "frontline", or "ranged"? That way Civ3 could have a combined arms approach like CTP2 has...Try http://wordforge.net/index.php for discussion and debate.
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ZOC ala Civ I and II. ZOC = zone of control.
Units are not allowed to move from one tile adjacent to an unfriendly unit to another tile adjacent to an unfriendly unit.
In Civ III, units with ZOC take a pot shot at units passing it, doing up to 1 HP of damage.
As Civ III stands, you could simply attack once, then move your next unit around to the side and attack for the bonus. The enemy doesn't have the oppurtunity to counteract your flanking.
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Originally posted by UberKruX
flanking is in RON (Bryan Reynolds is the genius behind civ2 remember?)
you get bonus points if you hit from the side or back, so an all out "flanking" batallion would be quite effective.
Civ is a turn-based game. Far too easy to get the bonus in Civ since your enemy can't react to seeing you begin a flanking maneuver.
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It would be great if civ3 would implement the ctp2 combat system with flankers and stacked units (into an army).
But I guess Activision would not allow them to copy that...Member of Official Apolyton Realistic Civers Club.
If you can't solve it, it's not a problem--it's reality
"All is well your excellency, and that pleases me mightily"
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Originally posted by dunk999
Far too easy since civ is a turn-based game. A real-time game could have flanking bonuses since you would have to set up the manuever with the enemy in motion.
Also, zone of control would definately have to be put back just like Civ I and II, where units cannot move past enemy units in the field.
Dunk no like. Bad medicine.
If the STACK contains the right MIX of units it gets a COMBINED ARMS combat bonus.
A MILITARY LEADER unit could supply another percentage bonus.
NOTE: The combat itself could be REALTIME and allow us some tactical flexibility and options - as many other games have done - instead of the tedium of one individual unit attacking another individual unit as in Civ3.
STACK COMBAT and REALTIME TACTICAL OPTIONS could not only make for a quicker less tedious battle, but a lot more interesting action, and more of a challenge. In otherwords, Firaxis will never bother.
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