Here are some game ideas. If they have been mentioned already, I apologize. I just came up with these as I was giving Gandhi a good a--whipping.
Changes to the Ancient Tech Tree:
1. Monotheism should take the place of Monarchy on the Ancient Tech Tree. The prereq. "Warrior Code" should be changed to "Literature."
Why? The form of government known as Monarchy really only takes shape in the Middle Ages as local despots (barons) begin to come together to form nations under an uber-baron (or king). Kingships in ancient times are really more akin to Despotism. Also, from a pragmatic point of view, Monarchy at this stage of the game allows science and production to accelerate too rapidly so that by the 1500s (give or take a couple hundred years depending on your difficulty level), civs are rolling out tanks, bombers and cruise missiles.
Monotheism, on the other hand, develops early in the history of ideas. Judaism definetly adopted Monotheism sometime between 800-500 B.C.E., and possibly as early as 1200-1500 B.C.E. Moreover, Monotheism and the practice of Theology eventually forms the basis for the idea of the Divine Right of Kings and hence, Monarchy. With respect to changing the Prereq's, obviously Warrior Code has nothing to do with Monotheism. On the other hand, the development of literature, such as the Bible, does lead to the codified religious ideas, such as Monotheism.
Changes to the Medieval Tech Tree:
Theology --> Monarchy --> Free Artistry
***|********* |**|
***|********* |**-----------> Music Theory
***|********* |
***|********-------> Constitution
***|********|
***|**Printing Press
***|*****|
***--> Education
1. Theology now leads to Monarchy and Education
2. Monarchs tend to be patrons of the arts and therefore, Monarchy now leads to Free Artistry and Music Theory.
3. Education no longer leads to Music Theory but it does lead to the Printing Press. It is after all the proliferation of academic treatises that leads to the need for the Printing Press.
4. Printing Press and Monarchy now lead to a new advance called "Constitution". This Scientific Advance allows a civilization to build a New Medieval Small Wonder, namely "The Constitution." This wonder can only be built if a civ's government is a Republic or a Monarchy (no Despots please). It has a culture rating of "4". It reduces corruption by 25% in all cities as the rule of law now governs the society. It also allows Civs to avoid Anarchy when switching Gov't. Last but not least, it is necessary to have "The Constitution" before switching to a "Democracy" (you'll still have to research Democracy, though).
Changes to the Industrial Tech Tree:
Democracy --> Nationalism --> Fascism
1. Democracy now moves to the Industrial Age and starts the Tech Tree (just as Nationalism does presently). Democracy, and the sense of empowerment it gives the citizenry, leads to Nationalism.
2. Nationalism continues to lead to Communism and Espionage, as it did before, but now it also leads to Fascism. The "Fascism" Scientific Advance permits the selfsame form of Gov't.
Fascism
You rule over a people consumed by Nationalistic Fervor. Overcome with Nationalism, the people produce more and provide almost limitless support for your military aspirations.
Military police: Same as Communism
Corruption and Waste: Same as Democracy; Your people are devoted to the Nation!
Production: Same as "War-Time" Democracy
Resource Support: 3 units/town, 6 units/city, 12 units/metropolis. Each unit above is 1 gold/turn.
Special Conditions:
* All Foreign Nationals in your Cities are Unhappy All the Time! (Do I need to explain this one?)
* One Additional Commerce in any Square Producing one; after all, Fascists were Capitalists.
* Cities Immune to External Propaganda
* Workers work 75% Faster
* You can Only Build Military Units and Improvements, Wonders and Small Wonders
* Draft one Citizen/ turn. No effect on Happiness.
* No War Weariness
* All Democratic and Republican civs are always "Furious" with your civ; they are very likely to declare war on you. Alliances, Protection Pacts, and Embargos can only be negotiated with Monarchists, Communists, Despots, or other Fascists.
------------------------------------------------
More changes:
1. Wall Street should come with "The Corporation" Advance in the Industrial Period.
2. The Pentagon should be a Modern Advance; maybe with Computers.
3. Players should have the ability to group units together for movement purposes. They would not fight like an army. The units would simply move together as one unit.
4. The Apollo Program should be available with Rocketry and yield the "Space Flight" advance once it is constructed (if it has not already been discovered in the mean time).
----------------------------------------------------
Well, there you have it. Some of my ideas. What do you think?
Changes to the Ancient Tech Tree:
1. Monotheism should take the place of Monarchy on the Ancient Tech Tree. The prereq. "Warrior Code" should be changed to "Literature."
Why? The form of government known as Monarchy really only takes shape in the Middle Ages as local despots (barons) begin to come together to form nations under an uber-baron (or king). Kingships in ancient times are really more akin to Despotism. Also, from a pragmatic point of view, Monarchy at this stage of the game allows science and production to accelerate too rapidly so that by the 1500s (give or take a couple hundred years depending on your difficulty level), civs are rolling out tanks, bombers and cruise missiles.
Monotheism, on the other hand, develops early in the history of ideas. Judaism definetly adopted Monotheism sometime between 800-500 B.C.E., and possibly as early as 1200-1500 B.C.E. Moreover, Monotheism and the practice of Theology eventually forms the basis for the idea of the Divine Right of Kings and hence, Monarchy. With respect to changing the Prereq's, obviously Warrior Code has nothing to do with Monotheism. On the other hand, the development of literature, such as the Bible, does lead to the codified religious ideas, such as Monotheism.
Changes to the Medieval Tech Tree:
Theology --> Monarchy --> Free Artistry
***|********* |**|
***|********* |**-----------> Music Theory
***|********* |
***|********-------> Constitution
***|********|
***|**Printing Press
***|*****|
***--> Education
1. Theology now leads to Monarchy and Education
2. Monarchs tend to be patrons of the arts and therefore, Monarchy now leads to Free Artistry and Music Theory.
3. Education no longer leads to Music Theory but it does lead to the Printing Press. It is after all the proliferation of academic treatises that leads to the need for the Printing Press.
4. Printing Press and Monarchy now lead to a new advance called "Constitution". This Scientific Advance allows a civilization to build a New Medieval Small Wonder, namely "The Constitution." This wonder can only be built if a civ's government is a Republic or a Monarchy (no Despots please). It has a culture rating of "4". It reduces corruption by 25% in all cities as the rule of law now governs the society. It also allows Civs to avoid Anarchy when switching Gov't. Last but not least, it is necessary to have "The Constitution" before switching to a "Democracy" (you'll still have to research Democracy, though).
Changes to the Industrial Tech Tree:
Democracy --> Nationalism --> Fascism
1. Democracy now moves to the Industrial Age and starts the Tech Tree (just as Nationalism does presently). Democracy, and the sense of empowerment it gives the citizenry, leads to Nationalism.
2. Nationalism continues to lead to Communism and Espionage, as it did before, but now it also leads to Fascism. The "Fascism" Scientific Advance permits the selfsame form of Gov't.
Fascism
You rule over a people consumed by Nationalistic Fervor. Overcome with Nationalism, the people produce more and provide almost limitless support for your military aspirations.
Military police: Same as Communism
Corruption and Waste: Same as Democracy; Your people are devoted to the Nation!
Production: Same as "War-Time" Democracy
Resource Support: 3 units/town, 6 units/city, 12 units/metropolis. Each unit above is 1 gold/turn.
Special Conditions:
* All Foreign Nationals in your Cities are Unhappy All the Time! (Do I need to explain this one?)
* One Additional Commerce in any Square Producing one; after all, Fascists were Capitalists.
* Cities Immune to External Propaganda
* Workers work 75% Faster
* You can Only Build Military Units and Improvements, Wonders and Small Wonders
* Draft one Citizen/ turn. No effect on Happiness.
* No War Weariness
* All Democratic and Republican civs are always "Furious" with your civ; they are very likely to declare war on you. Alliances, Protection Pacts, and Embargos can only be negotiated with Monarchists, Communists, Despots, or other Fascists.
------------------------------------------------
More changes:
1. Wall Street should come with "The Corporation" Advance in the Industrial Period.
2. The Pentagon should be a Modern Advance; maybe with Computers.
3. Players should have the ability to group units together for movement purposes. They would not fight like an army. The units would simply move together as one unit.
4. The Apollo Program should be available with Rocketry and yield the "Space Flight" advance once it is constructed (if it has not already been discovered in the mean time).
----------------------------------------------------
Well, there you have it. Some of my ideas. What do you think?
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