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  • Interface tweaks

    Here are a couple of interface tweaks that would be very helpful IMO.

    When I'm planning where to build my next city, I want to make sure that my city's radius doesn't overlap, or doesn't overlap too much with another city's. Two simple interface tweaks would, I believe, make this process much more fast and intuitive. Exactly what we need, btw, for the new turnless mode.

    (1) This one has been mentionned before, but it's worth repeating. It would be nice if there was a a way to display city radiuses on the main screen. A keyboard shortcut could do the trick: if you press Ctrl-C, for example, all the city radiuses appear on the main screen; if you press Ctrl-C again, they all disappear. (BTW, I think it should only display the potential city radius, not the actual one. So even if a city has an actual 9 tile radius, the game should display it's potential 21 tile city radius.)

    (2) It would also be nice if there was a new settler order, the "Goto, then build city" order. When you give a settler this order, a big X-shaped cursor appears, a cursor that has the exact shape and size of the 21 tile city radius. You then move the cursor around in search of a good place to build a city. Moreover, if city radiuses are displayed on the main screen, figuring out where to build your next city becomes a piece of cake. When you find the right spot, you click on it. The settler will go there and build a city.

    (3) I have made this last suggestion before, but I think that it's worth repeating. I would like to have more multiple orders for workers. As of now, we only have the "build road to, then colonize" (Ctrl-B) order. But I can think of other ones. Here are some examples: (a) build road to, then build Mine; (b) build road to, then irrigate; (c) goto, then build mine; (d) goto, then build mine, then build road. The most elegant solution, of course, would be to implement a unit order queue. But if that is too difficult to implement, I would gladly accept a new set of shortcut keys!
    Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

  • #2
    I agree with the first idea. Sure, I know, we can count and all, but it just being there would make such a task, which making easier shouldn't effect gameplay, easier.

    As to the second idea, the settler SHOULDN'T create the city if anything in that 21 tile radius is effected by another civ, that way other civs can't screw you over without you noticing.

    For the third idea, I think the only feasible ones would be the "build road to, and then mine/irrigate." The others would just complicate things too much.
    I AM.CHRISTIAN

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    • #3
      First idea is really good, and should be included in the next patch.

      Second one - i think the current system works fine. Have the settler get there by himself, and when he arrives, you confirm that he builds a city.

      Third one - ctrl+whateverkey can be used to symbolise build road plus whatever that key represents. This should also be in the next patch.
      Poor silly humans. A temporarily stable pattern of matter and energy stumbles upon self-cognizance for a moment, and suddenly it thinks the whole universe was created for its benefit. -- mbelleroff

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      • #4
        Originally posted by SwitchMoO

        As to the second idea, the settler SHOULDN'T create the city if anything in that 21 tile radius is effected by another civ, that way other civs can't screw you over without you noticing.
        Well, I assume that when you use the "goto, then build city" order, the settler doesn't built the city automatically. He asks for your confirmation first. So if you find out that there is funny business going on, you can call off the order. And, of course, you can also call it off before the settler arrives at destination.
        Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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        • #5
          Originally posted by ranskaldan

          Second one - i think the current system works fine. Have the settler get there by himself, and when he arrives, you confirm that he builds a city.
          The only significant difference between the "goto, then build city" order and the current system is the city radius shaped cursor. And this cursor could prove to be a very helpful tool when planning where to build a city, especially when combined with my first suggestion.
          (BTW, the settler doesn't build the city automatically: he asks for a confirmation first.)
          Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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          • #6
            If the settler asks for a confirmation, then what is the difference between the current system and the new one?

            Current system:
            1)Move settler over.
            2)Settler arrives by himself.
            3)Command settler to build city.
            4)City built.

            New system:
            1)Move settler, command to build city.
            2)Settler arrives by himself.
            3)Settler asks for confirmation, player confirms it.
            4)City built.

            edit:
            alright, i didn't see your point about the cityradius shaped cursor.

            In fact, I think that if you press a hotkey, you should be able to see the city radius wherever your cursor goes. I think that would be more helpful.
            Poor silly humans. A temporarily stable pattern of matter and energy stumbles upon self-cognizance for a moment, and suddenly it thinks the whole universe was created for its benefit. -- mbelleroff

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            • #7
              Originally posted by ranskaldan

              alright, i didn't see your point about the cityradius shaped cursor.

              In fact, I think that if you press a hotkey, you should be able to see the city radius wherever your cursor goes. I think that would be more helpful.
              Good idea. Or how about this: when you use the "goto" order while using a settler, the normal cursor appears (the circle with a number representing the distance in it ), surrounded with an outline of a full city radius. Btw, something like this is already in the game. When you send your FIRST settler somewhere (using the goto order) the normal "goto" cursor appears, surrounded by the outline of a limited, 9 tile city radius. I don't know why, but this only works for the first settler. Moreover, if think it should display the full 21 tile city radius, not the 9 tile one.
              Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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              • #8
                Here's another tweak. I would like to be able to display, on the main map, the information found in the city screen's ressource map. Why? Each time you don't know where to send your worker next, you have to open the city screen and consult the ressource map. The ressource map, of course, tells you what square is being worked on and what ressources is being derived from it. Wouldn't it be great if there was a way of accessing this information WITHOUT having to open the city screen? Again, a keyboard shortcut could do the trick.
                Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                • #9
                  Originally posted by nostromo


                  Good idea. Or how about this: when you use the "goto" order while using a settler, the normal cursor appears (the circle with a number representing the distance in it ), surrounded with an outline of a full city radius. Btw, something like this is already in the game. When you send your FIRST settler somewhere (using the goto order) the normal "goto" cursor appears, surrounded by the outline of a limited, 9 tile city radius. I don't know why, but this only works for the first settler. Moreover, if think it should display the full 21 tile city radius, not the 9 tile one.
                  hi ,

                  it does not ONLY work with the first , from time to time , it works with others aswell , ..

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                  • #10
                    As the interface stands I have some beefs:

                    Theres no way to 'see' on the map what city is being selected in a diplomacy/go to city dialog. I never remember city name, I just know 'that city that is next to that city on the ocean'

                    Also I dont think you can back out of the Ctrl+shft+g without choosing a city. Sometimes Im doodling around with the wrong hot key and end up having to send a some worker that is someplace I dont know to a city somewhere I cant locate.
                    "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                    "It's easy to stop making mistakes. Just stop having ideas." Unknown

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                    • #11
                      Originally posted by panag


                      hi ,

                      it does not ONLY work with the first , from time to time , it works with others aswell , ..

                      have a nice day
                      I'm not talking about the outline of a city radius that surrounds the SETTLER when he stops somewhere; I'm talking about the outline of a city radius that surrounds the GOTO CURSOR (the circle with a number representing the distance in it) and follows it around. Are you saying that, everytime you use the goto order with a settler, there is a city radius surrounding the goto cursor? If so, it's weird... For my part, it only works for the first settler. Afterwards, I only get the normal goto cursor.
                      Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                      • #12
                        Originally posted by Pythagoras
                        As the interface stands I have some beefs:

                        Theres no way to 'see' on the map what city is being selected in a diplomacy/go to city dialog. I never remember city name, I just know 'that city that is next to that city on the ocean'

                        Also I dont think you can back out of the Ctrl+shft+g without choosing a city. Sometimes Im doodling around with the wrong hot key and end up having to send a some worker that is someplace I dont know to a city somewhere I cant locate.
                        I never use "Go to city". There is a "Locate city" keyboard shortcut, however. It's Shift-L. I never tried it, but it could be useful.
                        Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                        • #13
                          O.K, here are some other tweaks ...

                          - It seems to me that a "Irrigate to" order would be more useful than the actual "Irrigate to nearest city". As I envision it, the "Irrigate to" order would work just like the "Build road to" order. The main advantage of "Irrigate to" over "Irrigate to nearest city" is that you can specify the destination of your worker.

                          - This one has been mentionned before. When you want to build something, you click on the icon in the production box and a production list appears. It would be really, really convenient if the items in that list where linked to the Civilopedia. This way, if you don't remember what wonder x does, you can easily check it up in the Civilopedia.
                          Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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                          • #14
                            Originally posted by nostromo


                            I'm not talking about the outline of a city radius that surrounds the SETTLER when he stops somewhere; I'm talking about the outline of a city radius that surrounds the GOTO CURSOR (the circle with a number representing the distance in it) and follows it around. Are you saying that, everytime you use the goto order with a settler, there is a city radius surrounding the goto cursor? If so, it's weird... For my part, it only works for the first settler. Afterwards, I only get the normal goto cursor.
                            hi ,

                            it works with other settlers aswell , sometimes it goes in the "border" , sometimes not , ....
                            it goes sometimes next to a tile that has the fog of war , given that the place you want him to is not in the fog , ...

                            most of the times it goes , about 60 % , ...

                            have a nice day
                            Last edited by Panag; June 20, 2002, 17:38.
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                            Comment


                            • #15
                              I like the Goto and build city for settlers.

                              I would like to see city radii, both on the main map and also with the settler goto. And I think the 21 tile radius is more appropriate than the 9 tile radius.

                              What I would like to see for workers...

                              1) Draw what you want in terms of improvements around a city. I want a mine on these tiles, roads here and there, and irrigation on this tile.

                              2) Make a queue for your cities or have them at even priority (workers will split up and improve all of your cities simultaneously).

                              3) Workers will do all of it on their own. But they won't be deciding what goes where.

                              Alternative...

                              Editable settings for each terrain type. For plains, I want irrigation, road, rail and so on for each type. That way, I can automate my workers and not have to fix the mistakes they make.

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