Originally posted by SofaKing
When I originally posted this I was not aware that the slide had been in the editor. However, since then I have fixed it and it works well in single player mode. Regardless, as stated above, how will this work in multiplayer? Unless there is some complex checks and validations, you will be forced to make a severe leap of faith when you play with anyone who has made a modification. I recall a few years ago playing Age of Empires online with some random guy who claimed to have only modified the name of his Civ. You can imagine my surprise when I moved in for the kill and encountered the cars from Twisted Metal devestating my knights and archers. That game represented about an hour wasted. If that happened in a game of CIV, it would be a significantly greater amount of time down the drain. My point is, if you're going to add Multiplayer funcitonality anyway, a few additions to the GUI is not a big deal.
When I originally posted this I was not aware that the slide had been in the editor. However, since then I have fixed it and it works well in single player mode. Regardless, as stated above, how will this work in multiplayer? Unless there is some complex checks and validations, you will be forced to make a severe leap of faith when you play with anyone who has made a modification. I recall a few years ago playing Age of Empires online with some random guy who claimed to have only modified the name of his Civ. You can imagine my surprise when I moved in for the kill and encountered the cars from Twisted Metal devestating my knights and archers. That game represented about an hour wasted. If that happened in a game of CIV, it would be a significantly greater amount of time down the drain. My point is, if you're going to add Multiplayer funcitonality anyway, a few additions to the GUI is not a big deal.
From what I understand... you'll be able to download someone else's mod before a game starts. It'll check if you have the mod, and if not, be given the option to download it.
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