I like some of the ideas here. Here are my suggestions:
New Specialists:
Manufacturer: produces 1 shield, increase this to 2 shields with Factory, 3 shields with Manufacturing Plant. If this seems too strong, then have them produce 1 pollution each as well.
Poet: produces 1 culture per turn. This offers a means of producing the critical 10 culture points needed for your city radius to increase to the full 21 squares without waiting sixty turns for a Temple to be built in your high-corruption cities (you only wait ten turns, but you forfeit the food you might have gotten by working the land instead).
Constable: Reduces Corruption/Waste in the city by an amount equal to a Courthouse. Provides NO resistance to foreign propaganda and does not help against Resisting foreign citizens in captured cities.
Units:
Have some sort of foot soldier with an attack of 6-8 available in the early Industrial Age (give it a defence of 3-4 so it will not replace Riflemen as a defense unit as well). This unit would require Saltpeter, and cost 80 shields or so. Call it the Grenadier or something. I ask for this because until Replacable Parts there is no unit other than Calvary with an attack higher than 4.
Improvements:
Stock Exchange: Cost 200 shields, +50% tax income, available with The Corporation, upkeep 2 (Commerce improvement, so it is free upkeep with Smith's Trading Company)
Theatre: Avaiable with Free Artistry, cost 200 shields, make 2 citizens content, 2 culture, upkeep 2
Mill: Available with Engineering, cost 120 shields, +50% production, upkeep 3, requires a river in the city radius.
Bunker: cost 120 shields (half price for Militaristic civs), upkeep 1, available with Synthetic Fibers. Prevents citizens from being killed by Artillery, Bomber, or Nuclear bombardment (but does not protect units).
New Specialists:
Manufacturer: produces 1 shield, increase this to 2 shields with Factory, 3 shields with Manufacturing Plant. If this seems too strong, then have them produce 1 pollution each as well.
Poet: produces 1 culture per turn. This offers a means of producing the critical 10 culture points needed for your city radius to increase to the full 21 squares without waiting sixty turns for a Temple to be built in your high-corruption cities (you only wait ten turns, but you forfeit the food you might have gotten by working the land instead).
Constable: Reduces Corruption/Waste in the city by an amount equal to a Courthouse. Provides NO resistance to foreign propaganda and does not help against Resisting foreign citizens in captured cities.
Units:
Have some sort of foot soldier with an attack of 6-8 available in the early Industrial Age (give it a defence of 3-4 so it will not replace Riflemen as a defense unit as well). This unit would require Saltpeter, and cost 80 shields or so. Call it the Grenadier or something. I ask for this because until Replacable Parts there is no unit other than Calvary with an attack higher than 4.
Improvements:
Stock Exchange: Cost 200 shields, +50% tax income, available with The Corporation, upkeep 2 (Commerce improvement, so it is free upkeep with Smith's Trading Company)
Theatre: Avaiable with Free Artistry, cost 200 shields, make 2 citizens content, 2 culture, upkeep 2
Mill: Available with Engineering, cost 120 shields, +50% production, upkeep 3, requires a river in the city radius.
Bunker: cost 120 shields (half price for Militaristic civs), upkeep 1, available with Synthetic Fibers. Prevents citizens from being killed by Artillery, Bomber, or Nuclear bombardment (but does not protect units).
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