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What Civ 2 unit would you most like to see return in PTW?
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
A lot of inaccurate guesses on that page. As it has already been said, the one they are guessing to be a partisan is a rifleman. How old is that page anyway?
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
Originally posted by nostromo
I'm glad that the alpine troops are not in Civ 3 and certainly don't want them to make a comeback. What a ridiculous unit!
Yes, that unit was way to ridiculous to be in a Civ game...It might be a strong unit, but it looks just way to bad, except when moving on mountain squares...
I want to see partisans as well, or something that will pop out of captured cities.
Crusaders were unnecessary; what is a crusader but an (early) knight? Personally I think crusaders should be a 5.2.2 french UU. (Screw D'Artangan, I'm talking 'bout Orlando Furioso!) Then the musketeer should be renamed the Minuteman and be the American UU. And the English UU should be a 4.3.1 variant on the longbowman.
Definately Partisans. Dragoons and Cavalry are very similar. The only difference is that Dragoons fight on horseback, while Cavalry dismount before fighting. Cavalry should really just be Musketmen/Riflemen on horseback (more speed). The actual unit that is included should probably be Lancers, which had a great demoralizing value upon the enemy (subsequently crushing them quite nicely). Crusaders and Knights are... so very similar I don't see the point. Howitzer has been replaced, Elephant unit isn't all that important, same with Alpine Troops. Partisans, aka Guerilla Troops would be a very significant inclusion. Give them a 'submarine-like' ability or something, and some other special abilities.
Since the Default rules have all the espionage costing a fortune, I would love to see the return of the SPY/NINJA units from CTP2.
I think that they would make a welcome (if annoying) addition to the game, and would allow all sorts of dirty tricks from stealing tech to sabotaging a wonder in production. I miss being able to put a Computer Civilization (CC) back to shield 1 on a wonder I was almost finished.
Start with diplomats for the ancients, spies for the Medieval, and James Bond for the modern ages, and a hacker/techno-ninja for the post-modern ages. The animated gif's should import quite nicely and the functionality is already there with the Espionage options. For the games where every CC is a democracry and not really doing anything, it would be another great way to cure the boredom and pester the CC's. Not to mention that the CC's could completely penetrate your government from top to bottom. It would make the Intelligence Agency a userful small wonder again, and make taking a city much more interesting: revolt, sabotage production, sabotage public works, and maybe even bribe a unit ?
After all, warfare is based on deception, right ?
"Not the cry, but the flight of the wild duck,
leads the flock to fly and follow"
it does not have to be a specific unit , as long as they put extra stuff in so that we can choose our own units , half the players shall be happy , .......
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