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Will PtW have true stacking

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  • Will PtW have true stacking

    Like CTP? I would like to be able to condense all my captured workers into groups of 8 or so. It would be much easier to manage, especially for pollution clean-up. Not to mention the benefit of moving 40 tanks, but joint movement isn't quite as annoying in that scenario.

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  • #2
    I think there will be true stacks in PtW :
    It's advertised, and I think Firaxis will hold its promises now. Plus, there are buttons in the PtW screenshots which seem to lead to the stack window.
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    • #3
      i also heard rumors of stacked bombard. mhhh.. 40 artillery firing at once.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        Well, from the various previews and reviews, it says you can "marry a settler and a spearman, or a battleship and a transport", so i'm assuming you can make some sort of group. So that they always move together. Wether there will be a limit to the number of units in that group or not is the question.
        "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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        • #5
          I just hope they don't attack in stacks too, like they did in the ctp games...
          This space is empty... or is it?

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          • #6
            I hope they do.
            I don't want to wait for 40 tanks, attacking one by one.
            veni vidi PWNED!

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            • #7
              There's a big difference between what ADG and Maestro suggest.

              One variant is where they just can be ordered to attack all - your 40 Tanks will automatically attack that stack of 30 infantry, till either is eliminated, but the battle will proceed the same way it does now, you just won't have to do your click-n-drag procedure 40 times.

              Second variant is fighting a-la CtP, which would dramatically change all the battle strategies currently applicable to Civ 3, and I'm against this. While CtP's combat system isn't bad, I prefer this one. I don't, though, think Firaxis would do this.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #8
                I don't want them all attacking at once either, just an option of it maybe. I often split my attack force if i've got alot, to go and take other citys. Besides, who clicks and drags to attack unless you're far away from the city? I just use numpad. :P
                "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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                • #9
                  Originally posted by ADG
                  I just hope they don't attack in stacks too, like they did in the ctp games...
                  That was one of the best ideas to come out of CTP2 because if you wanted to win then you had to have the right mix of archers, swordsmen, and knights in your army. Combined arms added a whole new level of strategic thinking to the game.

                  That said, Civ3 already has GL and armies so I doubt they'll make CTP2 style armies. Even if it would improve the game.
                  Try http://wordforge.net/index.php for discussion and debate.

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                  • #10
                    Solver,

                    Why would u be against putting in that style of attacking? IMO in the ctp series the combat was more in depth, and it made for, what I believe, a more realistic comabt model, because instead of just waiting for it's turn to attack you could get ranged attackers and flanking attackers which contributed to the realistic feel of it.
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                    • #11
                      Rhuarc,

                      It may partially have to be the deal with my long-time playing of Civ 1/2, but I didn't somehow find the CtP's system interesting. I disliked the impossibility to attack with lone units. You couldn't make a skirmish with 4 units. Also, IMO, it was too tough to take cities usually.

                      I do not think that the CtP combat system is bad. I just think that the traditional Civ one is better.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #12
                        yeah, there were so many defensive bonuses and so many units in the cities you couldn't take one in the ancient age because there was no bombard. When you get tanks it changes, just stack a few tanks with a few marines and that ranged attack is invincible!

                        But until then, it was way too hard.

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                        • #13
                          Yeah... CtP was a bit flawed balance-wise. Musketeers, Cannons and Cavalry came straight after each other, and Musket - Cannon combo was close to unbeatable, and then those Cavalry stacks for front lines... ah.
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #14
                            Just to be devils advocate... r u shure CTP's combat model isn't better?

                            It just seems more realistic to me and cultivates the concept of combined operations.

                            It helps promote the paradigm that a small force of different units (infantry/cavalry/artillery) will outperform masses of unco-ordinated and solitary uits... which is effectively what a 30 unit stack is in CIV3.

                            Throughout historical periods - Greek, Carthaginian, Roman, Napoleonic, Norman, WWII smaller better co-ordinated armies defeated large en-masse enemies.

                            While I like both systems, I do think that CTP's model promotes strategic play... especially in multiplayer.

                            But while I prefer CTP's model better, I do not think that Firaxis has the AI skills to program these concepts into the AI CIV's.

                            (Even in CTP, Activision did an abysmal job at developing AI military competency.. it has only been after 2-3 years of talented mod scripting that CTP2 has matured into a complex and challenging strategy game in the military sense).
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                            • #15
                              Even the modded CtP AI doesn't come close to Civ 3 AI, alas. It has not surprised me as much as Civ 3 AI (written in 4 months!) did.

                              As for the original AI of both CtPs, it was unable to put any offensive pressure.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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