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  • #16
    Can you not add a civ? I'd say the Hebrews would be a natch for the Apolyton Standard Mod.
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    • #17
      But it's just not the same NYE
      Many of us try to preserve the original artistic vision for the most part. Besides, we could never do King David as good as Firaxis.
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      • #18
        Have faith in Sn00py, and others.
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        • #19
          Grr, I can't believe it, the two civs I wanted most to be in (Hebrews, Koreans) get the cold shoulder.
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          • #20
            It aint done yet monkspider.
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            • #21
              I doubt both Celts and Gauls will be in. We thought Celts are in because of the leader name Brennus, but Firaxis probably made him the Gaul leader. So my guess is that Koreans are still in.

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              • #22
                Celts and Gauls are the same.

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                • #23
                  Originally posted by Sir Ralph
                  Celts and Gauls are the same.
                  Definitely. And I for one am glad they went with "Gauls" as opposed to "Celts". But then I'm a fan of Roman history.

                  As for Korea, there's no way in hell that they developed a full civ and then stuck it in the Japan unit set without implementing it in the full game. I refuse to believe they would do this. So for my money, it's:

                  Gauls (Hooray!!)
                  Carthaginians (Hooray some more)
                  Mongols
                  Spanish
                  Ottomans
                  Arabs
                  Vikings
                  Koreans

                  Odd that they went with Ottomans and Arabs while giving Africa the cold shoulder. I want my Ethiopians!
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                  • #24
                    Originally posted by Stuie

                    Odd that they went with Ottomans and Arabs while giving Africa the cold shoulder. I want my Ethiopians!
                    I may be wrong but I believe that the Ottomans, while moslem, are not arabs.
                    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
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                    • #25
                      Hmm... this is interesting. Gauls and French are mostly the same, also Arabs and Ottomans (in terms of how the cultural groups are represented). Why they left the Incas out is a mistery to me. It will be interesting to know who you'll put in South America, then.

                      If the scenario tools are to be released in June, then I hope the XP will have more to it than what was announced. I would not necessarily be willing to pay for multiplayer support only.

                      We'll see.
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                      • #26
                        Originally posted by Alexnm
                        If the scenario tools are to be released in June, then I hope the XP will have more to it than what was announced. I would not necessarily be willing to pay for multiplayer support only.
                        Nor would I ... especially if the scenario tools allowed the members of the mod community to further improve Civ3 in the while we are waiting for the XP. I'd probably rather have a couple of the better mods than the XP anyway ... although I wonder if scenario's created with the new tools will be compatible with the v1.21 Civ3 ... they might be sneaky and make them only work with the XP ... the devious people.
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                        • #27
                          What is meant by: "But wait! That's not all! If you order today you'll also get eight new civilizations. "? Are the units not included in the expansion that will come out in the shops, and where are you supposed to order from to get these civs included?

                          PS: I'm really happy both the Ottomans and Arabs made it in! They have been my favorite contestors for the XP.
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                          • #28
                            GAULS?! YOU'VE GOTTA BE KIDDING ME!!!

                            The Gauls, while a significant part of Roman history are made redundant by the French. There's not really any need for them IMO. Still, I could mod the Gauls into the Celts and use Celtic city names, great leaders and UU instead (just import the AOE2 Woad Raider graphics into it).

                            As for the Arabs/Ottomons, there is enough difference between the two for them to be considered different enough to be separate civs. So I've got no qualms with that.
                            "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
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                            • #29
                              Originally posted by hetairoi22
                              What is meant by: "But wait! That's not all! If you order today you'll also get eight new civilizations. "? Are the units not included in the expansion that will come out in the shops, and where are you supposed to order from to get these civs included?
                              I think thats the previewers writing style.
                              I'm still almost comletely sure the Koreans are in, but the lack of Incans or Myans is baffleing.

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                              • #30
                                Originally posted by monkspider
                                Don't give up Eli, we may be able to convince them to change their minds. Turks AND Arabs is awfully redundant but there is still lots of time until the game's release.
                                Why shouldn't both the Turks and the Arabs be in the game, it is two different civilizations. They are just as different from each other as England, France, Germany and the US is from each other. But we got them all.

                                I would like a civ from South America to be in the game more than the Koreans or the Hebrews/Israel.
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