Thinking over the current rules, I have found a few little loopholes which might be exploited by players, and would take a lot out of the game.
1 - Abandoning cities
Ok, everyone wants our cities to be manageable when it's not our turn, to speed the game up in turn based mode. But, what if the 'abandon city' option were available at all times? Imagine you're being attacked in the early game by a large army. You have more cities, but he has lots of units and lots to gain by capturing your cities. What would I do in that situation? I'd wait until the last unit in every city fell, and abandon them one by one. This way he is gaining nothing (but free land) and in a 4-way that could mean he's behind all game, especially if he's on an island and can't transport those units anywhere else. Conquering would be worthless and the game would boil down to a few empires racing for wonders and down the tech tree.
To fix it? Just make it so that cities cannot be abandoned until the turn after you order them so.
2 - Drafting/Pop rushing
Very similar to abandon city, basically when the city gets attacked keep drafting(if it's allowed when it's not your turn) or pop rushing units. If you know you're going to lose the city, you might as well screw your opponent. The attacker inherits a size 1 city with huge unhappiness which will never be gotten rid of.
To fix it, prevent drafting except on your turn, and remove pop rushing inherited unhappiness.
Anyone think of any other loopholes?
1 - Abandoning cities
Ok, everyone wants our cities to be manageable when it's not our turn, to speed the game up in turn based mode. But, what if the 'abandon city' option were available at all times? Imagine you're being attacked in the early game by a large army. You have more cities, but he has lots of units and lots to gain by capturing your cities. What would I do in that situation? I'd wait until the last unit in every city fell, and abandon them one by one. This way he is gaining nothing (but free land) and in a 4-way that could mean he's behind all game, especially if he's on an island and can't transport those units anywhere else. Conquering would be worthless and the game would boil down to a few empires racing for wonders and down the tech tree.
To fix it? Just make it so that cities cannot be abandoned until the turn after you order them so.
2 - Drafting/Pop rushing
Very similar to abandon city, basically when the city gets attacked keep drafting(if it's allowed when it's not your turn) or pop rushing units. If you know you're going to lose the city, you might as well screw your opponent. The attacker inherits a size 1 city with huge unhappiness which will never be gotten rid of.
To fix it, prevent drafting except on your turn, and remove pop rushing inherited unhappiness.
Anyone think of any other loopholes?
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