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  • MPP restrictions

    I was wondering how this would apply in multiplayer. As it is now, you are autodrawn into a war. If my friend Japan LOL decided to attack my friend France, and I had a MPP with Japan and/or France, would I be forced to declare war the way it happens in SP, or could I choose to join either side.

    I would want to know this before I made any MPP's with anyone.

  • #2
    Things is, the way MP is players can chat with each other and choose to disregard a treaty... so although you could be 'officially' at war, you could have a secret agreement with certain human players not to attack them if war breaks out. Or you could instantly get a peace treaty, either way, treaties are much less binding in MP.

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    • #3
      I think that if one country you have an MPP with attacks another country you have one with, you shouldn't be drawn in at all.

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      • #4
        What would be the point of an MPP then, if you were not drawn in by either side?

        I agree with not helping out. The Japanese joined my attack against the Indians by way of a MPP, but they never attacked the Indians, even though they lived right next door on the same island; likewise, the Indians never attacked them. Once the time limit was up, I cancelled the MPP, and made peace with India.

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        • #5
          if you have MPPs with two humans, you shouldnt HAVE to be drawn into a war between them, but i know you will be.
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #6
            You may find them ganging up on you if you don't choose a side, maybe even if you do!



            It will be interesting to see how the MP MPP works.

            I like your avatar.

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