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The editor that we'll be releasing around June (and that is a very tenative date BTW) will not include features exclusive to PTW (like the short game modes or new map features). In order to play scenarios with those features, not surprisingly, you'll need PTW. The ability to customize the map with cities and units, create new ones, etc will be possible in the patch editor however, and PTW owners will be able to play these without problems. Scenarios with features specific to PTW included (aka created with the PTW editor) will not be able to be played in vanilla civ3.
Jeff
hi ,
how will this affect the gameplay , ........
and what will happen if you exchange maps , .......
Panag, what do you mean? In June, we'll be given an editor that can make scenarios, real scenarios. Forget about PtW. When PtW comes out, there will be yet another editor, with all the PtW specific feautures, like placing Airfields, setting up Regicide, and such.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
So things are getting warmer. Next patch in June? Including world maps with correct starting locations IIRC.
Finally ... (Marla's just too huge!)
AJ
" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
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Originally posted by Solver
Panag, what do you mean? In June, we'll be given an editor that can make scenarios, real scenarios. Forget about PtW. When PtW comes out, there will be yet another editor, with all the PtW specific feautures, like placing Airfields, setting up Regicide, and such.
hi ,
how will it affect game play , example ; you make a map , maybe a mod , give it to lets say player no 555 , will it work , will the files be able to exchange players , ..........one has PTW the other not , and so on , ........
about scenario's , there should be a way to fix certain things ,
example , Marla's map ; there are a couple things that are changed to much , lets say you want the map , but not all the files that are different , like the arts , etc , .....
there is going to be a problem , if a scen or mod changes your "original" files , and you have no option to set them back again , this problem was small in civ2 , ...
how will it affect game play , example ; you make a map , maybe a mod , give it to lets say player no 555 , will it work , will the files be able to exchange players , ..........one has PTW the other not , and so on , ........
about scenario's , there should be a way to fix certain things ,
example , Marla's map ; there are a couple things that are changed to much , lets say you want the map , but not all the files that are different , like the arts , etc , .....
there is going to be a problem , if a scen or mod changes your "original" files , and you have no option to set them back again , this problem was small in civ2 , ...
have a nice day
Hi Panag
If you load Marla's mod you can revert to the original rules by deselecting somewhere in the menus of the editor. Then you can save the map or make your own rule-changes.
I believe Firaxis will make it easier for us to exchange scenarios/mods. Civ 2 started out in much the same way as far as I remember.
They may have a different extension for PTW, like .PTW instead of .SAV.
If you have PTW, no problem with either the PTW or non PTW scenarios/maps. If you don't have PTW, and it was made PTW, then scenarios probably would not be compatible if made with PTW. If the PTW person used regular Civ 3, then no problem.
If you load Marla's mod you can revert to the original rules by deselecting somewhere in the menus of the editor. Then you can save the map or make your own rule-changes.
I believe Firaxis will make it easier for us to exchange scenarios/mods. Civ 2 started out in much the same way as far as I remember.
Best regards
hi ,
when you look at art , units 32PCX , you see how they move , before and after one install's Marla's map , ........
Gramphos made a special fix , .....just for the those files , ....
and there is , .....patch 1.21 , .........and the piroque , .......and you cant remove that , ...........
you can get rid of some files , but they change your other files , ....
when using a security scan you can see all the files that are changed , ......and its just to many , also , there seems to be "work" done on some hardcoded files , .............
the best would be that at least at the civ3 site they only show / give the map , not the rest , ......
when you look at art , units 32PCX , you see how they move , before and after one install's Marla's map , ........
Gramphos made a special fix , .....just for the those files , ....
and there is , .....patch 1.21 , .........and the piroque , .......and you cant remove that , ...........
you can get rid of some files , but they change your other files , ....
when using a security scan you can see all the files that are changed , ......and its just to many , also , there seems to be "work" done on some hardcoded files , .............
the best would be that at least at the civ3 site they only show / give the map , not the rest , ......
have a nice day
The one at civ3.com (Marla_Singer.zip ) is only with some rule-changes, so with that one you are able to extract the map.
But you are right things could be better. I hope that Civ3 ends up being at least as good for scenario/mod-building as Civ2, though at some points civ3 is already better. The current editor make changes possible that wasn't dreamt of in civ2 like changing the functionality of wonders and buildings. And these changes are actually easy to exchange (just the bic-file), so I think there is hope .
The editor that we'll be releasing around June (and that is a very tenative date BTW) will not include features exclusive to PTW (like the short game modes or new map features). In order to play scenarios with those features, not surprisingly, you'll need PTW.
The ability to customize the map with cities and units, create new ones, etc will be possible in the patch editor however, and PTW owners will be able to play these without problems.
Scenarios with features specific to PTW included (aka created with the PTW editor) will not be able to be played in vanilla civ3.
Jeff
The ability to customize the map with cities and units, create new ones, etc will be possible in the patch however, and PTW owners will be able to play these without problems.
Interesting. Whats this mean? If I install the patched editor and place units and cities into a scenario, the scenario will have problems then. What do you mean by problems.
I think he means that if you use special PtW features when editing your scenario (such as placing radars and airbases), you'll have trouble playing your scenario with normal Civ3. If you make a scenario without any PtW feature, it will work. Firaxians aren't stupid, they won't hinder the scenariomakers to playtest their creation.
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Originally posted by Spiffor
I think he means that if you use special PtW features when editing your scenario (such as placing radars and airbases), you'll have trouble playing your scenario with normal Civ3. If you make a scenario without any PtW feature, it will work. Firaxians aren't stupid, they won't hinder the scenariomakers to playtest their creation.
quote:
Originally posted by Jeffrey Morris FIRAXIS
The editor that we'll be releasing around June (and that is a very tenative date BTW) will not include features exclusive to PTW (like the short game modes or new map features). In order to play scenarios with those features, not surprisingly, you'll need PTW.
The ability to customize the map with cities and units, create new ones, etc will be possible in the patch editor however, and PTW owners will be able to play these without problems.
Scenarios with features specific to PTW included (aka created with the PTW editor) will not be able to be played in vanilla civ3.
Jeff
If you use the PTW editor, you will not be able to play the PTW scenario in a regular Civ 3 game; only in a PTW game. You will be able to play a Civ 3 created scenario in a C3PTW game.
The one at civ3.com (Marla_Singer.zip ) is only with some rule-changes, so with that one you are able to extract the map.
But you are right things could be better. I hope that Civ3 ends up being at least as good for scenario/mod-building as Civ2, though at some points civ3 is already better. The current editor make changes possible that wasn't dreamt of in civ2 like changing the functionality of wonders and buildings. And these changes are actually easy to exchange (just the bic-file), so I think there is hope .
Best regards
hi ,
Marla's map does changes the arts file , ..............
Gramphos wrote a fix for it a while ago , ............
so marla's map goes farther then just the rules , ..........
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