Especially since that is one of the few advantages of an Expansionist civ, the goody hut bonus. It would also discourage building Scouts as well.
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First Screenshots: VIKINGS (probable), SPANISH, MONGOLS, Multiplayer
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Originally posted by TechWins
I have a question, since there is a 'no goody huts' option does this mean that expansionists Civs have a different ability? Every expansionists Civ in the game that is playing under that rule will be under a huge disadvantage.
But I do like the option. Now you can play with raging hordes and no huts. In SP as it is today, if you have barbs, you have to have huts, unless using the editor. A nice option to remove some of the randomness of MP. An early settler would quite often end the game.
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Especially since that is one of the few advantages of an Expansionist civ, the goody hut bonus. It would also discourage building Scouts as well.
EDIT: one other advantage is getting the free tech but every CSA gets a free techHowever, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Isabella has poor skin complexion, crossed eyes, and ridiculous eyebrows...
Ghengee looks like what i would expect the barbarian leader to look like. You'd think that he'd dress a little bit better than his cohorts..."mono has crazy flow and can rhyme words that shouldn't, like Eminem"
Drake Tungsten
"get contacts, get a haircut, get better clothes, and lose some weight"
Albert Speer
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Is there a goody hut parameter when you start a new game (haven't played lately) ? I don't think so. Maybe it's just bundled with the Barbarians. But expansionist is the worst trait anyhow."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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Originally posted by Spiffor
Is there a goody hut parameter when you start a new game (haven't played lately) ? I don't think so. Maybe it's just bundled with the Barbarians. But expansionist is the worst trait anyhow.
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I'm pretty disappointed they went for the hwacha ("firecart") as the UU for the Koreans. Although I believe it was featured in Age of Empires II's expansion pack, I think the kobukson ("turtleboat") which was also in that game would have been a better choice and much more interesting to play.
Anyhow, I had my doubts, but I pretty much knew the Koreans were going to be in the expansion pack.
As for the rest of the list, Monkspider, it looks like my prediction was right. What do I win???
The Spanish, the Vikings, and the Mongols were givens. I'm not surprised they added the Carthaginians and the Celts either. It looks like the remaining spots will be filled by the Incans and the Ethiopians (possibly the Arabs or the Turks instead though)."I've spent more time posting than playing."
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Hooray!! Though I dont see the UU being called a Berserk. If I recall correctly, a Berserk is a group of Berserkers, just as a Legion is a group of Legionaries. Therefore, 'Berserker' is the name that would remain consistant with the scheme used so far.
I like the the Spanish Conquistador and Isabella, but I would lose the dog. To busy.
Brennus and the Celts? Yeah, sure, why not?
Ghengis and the Mongols. Good but ugly. They need to start making the horseback units look disinct.
Koreans? With a wheelbarrow launcher? Hell, at least it's unique. Let's not go the way of the Aztecs and use ridiculously long city names, though. However, they might not be in the XP. My theory is that the ridiculous wheelbarrow launcher is part of the Feudal Japan scenario, not a new Korean civ.
Carthaginians. YES! Let's distinquish the elephant unit, though, or find another altogether.
That would leave Inca (for the Americas), and Ottomans/Turks (for the middle-east), maybe another.
To bad, I was really looking forward to the Australian, Bolivian, Canadian, Cuban, Dutch, Ecuadorian, Flemish, Gallic, Irish, Laplander, Malian, Newfoundlander, Qatarian, Rastafarian, Siberian, Teuton, Welsh, and Zairian civs. S***.Last edited by ScreamingViking; May 20, 2002, 23:01.Civis pacem parabellum
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Re: Keshik speculation
Originally posted by civman2000
My idea:
At 4/2/2, they are an incrdibly dominating replacement of horsemen in the ancient age, truly unbeatable. However, in the middle ages, the also replace the knoight so the is a minor disadvantage of 1 defense point to make up for the hugeness of the advantage
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I totally agree with Kring that each civ deserves another leaderhead included in the XP. It seems unlikely that it will happen at this point, but we can always hope.
Egypt could get Ramses II, France could get Napoleon, Russia could get Vladimir Lenin, etc.
I really just want to see an animated Napoleon, darn it.
Although, on a bright note, with the addition of Isabella, my traditional vote for Elizabeth in all those Civ III beauty pageant polls may have to be changed.http://monkspider.blogspot.com/
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BTW if Firaxis "cheated" to put the units and tile improvements on the map, does that mean we have a cheat menu or a SAV game scenario editor?Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Originally posted by ACooper
Please excuse me if this is a stupid question but, why does the conquistador have a dog with it?
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