The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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First Screenshots: VIKINGS (probable), SPANISH, MONGOLS, Multiplayer
Berserk - that one has a scary axe! Nice radars & airfields, BTW.
Conquistador - damnit if it replaces Knights! We already have too much Knight replacements, and 5-3-3 is overpowered.
Second screenshot, besides revealing the snow and Conquistador, has two new order icons. One surely is Patrol, another could be Sentry... and also, a few icons above the status window... stack related?
Keshak... what the heck is it? Too early for a Knight, but too powerful to replace the Horseman.
Multiplayer... here it is... Capture the Flag, Elimination and Regicide games CAN be played in standard mode, that is, without that turnless thing!
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Actually, that Oriental rocket launching thing might be a special unit from the Japanese unit set.
Either that or there are Koreans in the game and they get rocket artillery as a UU. I though that strange (an artillery UU) but the Americans do have the F-15, which is pretty much the same thing.
Did anyone yet notice that the Carthaginians appear in the Multiplayer Setup?
"The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
"Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.
Originally posted by Asmodean
Vikings in. YES!!!!!!
It is barely readable, but judging from what some Viking towns are building, the name of the special Viking unit might be "Bezerk".
Originally posted by JtheJackal
I wonder why the viking's don't have the longboat as a UU.
Exactly my opinion. I also would have created a modified galley that can cross the oceans... an early oceancrosser would have given the Vikings an advantage in return for having to start in an unfriendly landscape.
Ah nice, a no goody huts option. I'm curious as to what the 'game mode' is meant for - I assume this is for capture the flag, etc? One thing I didn't see is a double production/moves option or something similar (a quick mode, but not a scenario like CTF or Regicide), I hope they include that... Nevertheless so far things look a lot more well polished than the first civ3. Although I'm not getting my hopes up until release, so far I'm impressed.
I'd rather wait till Christmas to get a perfect game, although it would be nice if it was out earlier (as long as this in no way or virtually no way compromises the game).
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