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Would you like a fifth era?

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  • #46
    A fully functionally editor is due out in the new patch, sometime this month. Hopefully, it will allow most of what we want.

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    • #47
      I agree, not furture.
      I like the prehistoric idea, but that would require Firaxis to bump up the rest of the units to make room for man with stick, which would upgrade to a clubmen (upgrades to warrior), stone throwers which upgrade to stone slingers (upgrades to archers), heavy slingshot (upgrades to catapult), etc.

      Plus, I think that this age should provide a background for waht the normal game starts out with......ie, you research irrigation, mining, axe (for chopping down forests/jungles, and allows creation of/upgrade to warriors), etc.

      With that, the worker would only start out being able to create roads.

      This would also give greater benefits to certain civ attributes: expansionist starts out with agriculture, allowing the use of irrigation, allowing greater growth, and thus greater expansion; industrial starts with mining, allowing greater production; commercial starts with trading, allowing roads to yeild the extra commerce we so take for granted in out current games.

      Plus, our loyal subjects couldn't add to our palace until we reached ancient times, the current 1st age.

      AS well, the graphics for the cities should just be tents, with the metropolises including an actual building or two (which would be rarer, as irrigation must be researched).

      Just a thought........
      I AM.CHRISTIAN

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      • #48
        The thing is, the prehistoric peoples didn't have cities, they were spread sparsely across the landscape. For that matter, they didn't have roads, irrigation or mines either, or any form of large armies, or government beyond just one or two layers.

        Frankly, I don't see how this could work.

        Future techs seems to bring to us the memories of CTP... so I think that a little more detail in the current tree should be added. No new eras - just more techs and units squeezed in among the current ones.
        Poor silly humans. A temporarily stable pattern of matter and energy stumbles upon self-cognizance for a moment, and suddenly it thinks the whole universe was created for its benefit. -- mbelleroff

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        • #49
          Some of the CTP stuff is reasonable in the near future; some isn't. But the game isn't meant to be a realistic one to begin with; it is a historical simulation at best.

          CTP had some wonderful concepts; I am not a fan of the graphics or some of the programming, but some good concepts. Adaptable to Civ 3, while retaining the Civ 3 flavor.

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          • #50
            Originally posted by ranskaldan
            The thing is, the prehistoric peoples didn't have cities, they were spread sparsely across the landscape. For that matter, they didn't have roads, irrigation or mines either, or any form of large armies, or government beyond just one or two layers.

            Frankly, I don't see how this could work.
            This could maybe work, by not having everything in the game to be historically correct, but then maybe it should be called something else...Though I'm no historican, so I have no clue on what else it could be called...But I think SwitchMoOs ideas are great
            This space is empty... or is it?

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            • #51
              Well, it could work, if we could figure out a way to make a game consisting entirely of settlers and warriors only.....
              Poor silly humans. A temporarily stable pattern of matter and energy stumbles upon self-cognizance for a moment, and suddenly it thinks the whole universe was created for its benefit. -- mbelleroff

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              • #52
                I would like as many eras as possible... and be able to set the age limit to allow them in. Perhaps the game should end at 3050AD with Mechs and AT-ATs. Why not be able to research a tech called "Metal Gear" in the fith era?

                I suggest Firaxis should leave the game as it is, but make it possible for us modders to add eras and tech trees and units and such.

                I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                • #53
                  hi ,

                  why dont we go further with then the fifth era , there should be room to put two ones in between the eras there are now , and a fifth that would start from 2050 - .... , you should have the option to play this era or not , IE , get and end there , like it is now , or chose and play the fifth ,.....

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                  • #54
                    A few Thoughts

                    Originally posted by SwitchMoO
                    I like the prehistoric idea.
                    As a great Fan of Pre 900's (starting of course at 9000BC) I love your Ideas for this. Editor allowances I'm working towards all of these ideas for my Mod.

                    Plus, I think that this age should provide a background for what the normal game starts out with......ie, you research irrigation, mining, axe (for chopping down forests/jungles, and allows creation of/upgrade to warriors), etc. With that, the worker would only start out being able to create roads.
                    Editor allowances again.

                    Before it was said by
                    Originally posted by ADG
                    Just had an idea about making the "age" system different (attached picture). Here I have tried to make one ancient age (The one everybody has), two medival ages, three industrial ages and four modern times. E.g. if you "invent" medieval times 1, you can't "invent" modern age three and four!
                    How about If the Tech Tree doesn't require All of the Techs to advance through the list, I had an Old Civ 2 fantasy tree that was fairly Linear until you reached the middle ages, Then It divided up into 5 Selected Areas Ocean Travel, Magic, Religion, Castles and Warfare. Each Path had about 9-11 techs that had no requirements from any other path, But I also had about 2-3 techs that required 2 different paths, these provided troops or buildings with nice advantages, but you needed to be very technologically advanced to get these before the end of the game.

                    Originally posted by ranskaldan
                    The thing is, the prehistoric peoples didn't have cities, they were spread sparsely across the landscape. For that matter, they didn't have roads, irrigation or mines either, or any form of large armies, or government beyond just one or two layers.

                    Frankly, I don't see how this could work.
                    Going with the Idea of Camps as the Icons for Prehistoric towns, these wouldn't necessarily have to be fixed tribes, but merely a location where the food is nearby the water is fresh and setting camp until the next season is the reasoning behind the towns placement, Obviously only ancient style wonders could be built at this stage of the game, as other types of buildings would be merely tents/camp structures.
                    EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

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                    • #55
                      More eras??

                      No way!! There is just two eras anyway. Ancient and middle age.
                      + 1 era that is halfway playable (industrial) and one era witch probably newer will be even playable - I never play trhough the modern era, and has in fact newer done so - It is no point in beeing forced to build billions of billions of units each turn (Hey! I am a peaceful builder so can't stand beeing forced to just war all the time - just becouse of lack of choise)

                      -S
                      GOWIEHOWIE! Uh...does that
                      even mean anything?

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                      • #56
                        Originally posted by Saurus
                        (...)It is no point in beeing forced to build billions of billions of units each turn (Hey! I am a peaceful builder so can't stand beeing forced to just war all the time - just becouse of lack of choise)
                        Sorry, but I just don't get the point here! What has that to do with not wanting a fifth era?
                        This space is empty... or is it?

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                        • #57
                          Definetly vote 'Yes' pro prehistoric era.
                          CiviPort

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                          • #58
                            Some prehistoric techs:

                            Foraging
                            Hunting
                            Fire
                            Stonecutting
                            Herding
                            Paganism
                            Agriculture
                            Mining
                            Roads
                            Herbal Lore
                            Weaponry
                            Storytelling
                            (Pottery)
                            The Canoe
                            (Archery)
                            (Ceremonial Burial)
                            (Bronze Working)
                            Irrigation
                            (Masonry)
                            The Calendar
                            (Horseback Riding)
                            A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                            Project Lead of Might and Magic Tribute

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                            • #59
                              Originally posted by Saurus
                              More eras??

                              No way!! There is just two eras anyway. Ancient and middle age.
                              + 1 era that is halfway playable (industrial) and one era witch probably newer will be even playable - I never play trhough the modern era, and has in fact newer done so
                              I agree that the modern era should be revamped, though I have little problems with the Industrial era.

                              But I believe that for the modern era to be revamped properly, there should be a near future (pehaps Digital Age) era after it. Then the tech tree could be redone so that it is actually building up to something outside the realms of the mere "Future Technology" crap which barely adds to your score in the long run. The reason I see the ancient, middle ages and industrial eras playable, is because you're actually working towards a next level.

                              - It is no point in beeing forced to build billions of billions of units each turn (Hey! I am a peaceful builder so can't stand beeing forced to just war all the time - just becouse of lack of choise)
                              Please explain how this point has anything to do with arguments against a fifth era.

                              The way I see it, a new era actually gives more peaceful builder options for you to use. And if you're out of options and don't want to build hordes and hordes of units, just build wealth instead.
                              "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                              "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                              "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                              • #60
                                hi ,

                                well , with this new editor , the current one as it is , we have so many options , like the number of units we start with , etc , ...

                                now , there should be an option (this is the idea of a 9 year old (!) ) , to put in era's , and you have the choice if you want them in the game or not , ....

                                example , we keep the ones we have , but there are 4 extra era's , (in an expansion pack or so) , when starting a game or scenario we can chose what era's we want extra , ......

                                have a nice day
                                - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                                - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                                WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                                Comment

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