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Would you like a fifth era?

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  • #31
    Different Civ's following different paths would allow for more tech trading. Perhaps you can only trade for a tech in one age once you naturally gain a tech in the other. It would prevent the whole spearmen to tanks tech dump. I mean if you gave spearmen tank schematics they would be using them for their ceremonial fires not for building. I like that idea, different Civ's tech away from each other making Civ's more distinct in their late game...

    edit/add: to add to that, i would like to see more middle or early game ages, not future eras.

    How tough would it be to make both humans and the AI take longer to reach certain tech's while adding others in the meantime? You could also stretch the span each turn takes to stretch out the fun times. Many times I find the beginning game with warriors and spearmen more enjoyable than the end game with planes and marines and nukes.

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    • #32
      Why does it have to be the far flung future era???

      There are pleanty of modern age, and slightly futuristic technologies that are not touched upon.

      Having 4 power stations that all do the same thing, and that are less different that in civ 2 is a bit lazy, for example.

      What about the following (no dodgy star trek ideas):

      Media (newspapapers) - decrease in corruption
      Television -
      Internet - increase in research
      Hollywood wonder (increases culture in all cities
      superconductor - reduces waste
      orbital space station construction
      Moon Base (perhaps a new map)
      spy satelites
      EMP weapons
      The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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      • #33
        Colonial and Prehistoric as non-optional , future era as optional .

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        • #34
          I support the idea of a future era. But only a near future era. Not distant.

          I'm talking about an era where you can build units like mechs and cybers, and research techs like Robotic Warfare or something.
          "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
          "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
          "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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          • #35
            Originally posted by Destroyer
            What about the following (no dodgy star trek ideas):

            Media (newspapapers) - decrease in corruption
            Television -
            Internet - increase in research
            Hollywood wonder (increases culture in all cities
            superconductor - reduces waste
            orbital space station construction
            Moon Base (perhaps a new map)
            spy satelites
            EMP weapons
            I like those ideas, though I don't know what EMP is!?!

            And btw, I'm talking about only near future, to far into the future would kill the game!
            This space is empty... or is it?

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            • #36
              Originally posted by ADG


              I like those ideas, though I don't know what EMP is!?!
              Electro-magnetic pulse.

              Fries the circuitry of electronic equipment within its radius.
              "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
              "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
              "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

              Comment


              • #37
                Originally posted by LordAzreal
                Electro-magnetic pulse.

                Fries the circuitry of electronic equipment within its radius.
                Cool
                This space is empty... or is it?

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                • #38
                  Five eras and a different tech tree are old hats for anyone who browse The List v.2 and old "Suggestion for Civ 3" thread. Any quick search in apolyton archive should find impressive results.

                  I vote to add the renaissance era, but with the purpose to push modern era a bit into current/very near future. We know plenty of tech almost available in lab (still not ready for "prime time" show) that can be used without fear to be a science fiction lover (BTW, I like good S.F., as my nickname show quite well for McMaster Bujold readers ).

                  The whole Civ III suffer a bit IMHO from this design decision to keep the game simple and quite short (small tech tree), with a controlled pace (forced research limit), with the ability for the AI to attack human players on their best strategy (excessive trade of research to gain science leadership or recover in silly quick number of turns).

                  As the great strategist Velociryx (that IMO prove his skill in SMAC arena over any doubt) pointed out, a lot of design limits forced the human player to few winning strategy (if not only one) and that killed the game (or at least put down it from "greatest" to "good").
                  Any effort that will bring back some more player tactics, as different research paths, should be considered as an interesting opportunity.
                  "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                  - Admiral Naismith

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                  • #39
                    A more complete civ experience through the timeline, like Empire Earth ( i.e. adding prehistoric and furure era ) should be fine - and also extending the end of the Middle Ages or adding the popular Renaissance suggestion - so I would tend to vote for everything feasible. However I would like an emphasis for ancient/medieval/renaissance: actually we don't have much time to use medieval units before Industrial. I've upgraded through the editor the costs of late medieval techs and made 3 other prerequisites before Industrial transition - more enjoyable since then, and still challenging.

                    The future era should be short, like nanotechs and advanced recycling, thus adding no more than 50 turns ( to 2100 ).
                    The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                    • #40
                      A non-linear tech tree is the way to go. More branches, with no climbing back. That would permit civs to become much more varied over time and present the palyer with a new strategic choice. It would also provide for cultural/anthropological differences as well.

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                      • #41
                        Originally posted by ahenobarb
                        A non-linear tech tree is the way to go. More branches, with no climbing back. That would permit civs to become much more varied over time and present the palyer with a new strategic choice. It would also provide for cultural/anthropological differences as well.
                        I agree. With that, we should'nt see the AIs sharing the very same techs all the time. It's quite boring, and sometimes frustrating to see half of your opponents sharing a newly discovered tech within a turn ( of course can be tampered through editor by AI to AI trade rate, but again...).
                        The existing Civ III's tech tree cannot be drastically changed into a non-linear engine, so I guess that'll have to wait for Civ IV.
                        The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                        • #42
                          Personally, I'm don't want any sci-fi in my normal Civ game : I stopped playing the excellent SMAC because of its sci-fi theme which was stranger to me. I found CTP's future eras pretty lame. I always loved Civ as an history game, nothing more.

                          But I'm a diehard fan of the editor (Go Editor Go !), and I sure would like to see it possible in the editor. Maybe some fanmade eras would hook me with sci-fi ?
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                          "I never had the need to have a boner." -- Dissident
                          "I have never cut off my penis when I was upset over a girl." -- Dis

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                          • #43
                            Spiff, talking as a representative of the country of Jules Verne, you really should be ashamed of yourself.

                            Go Sci-Fi already!
                            "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                            "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                            • #44
                              i have to agree with spiffor. The essence of civ does not include the future, and adding one in the middle is too fundamental a change to have just in an XP. THere should be editor capabilities to add ages but any additional ages that are included should be optional.

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                              • #45
                                Originally posted by Master Marcus


                                I agree. With that, we should'nt see the AIs sharing the very same techs all the time. It's quite boring, and sometimes frustrating to see half of your opponents sharing a newly discovered tech within a turn ( of course can be tampered through editor by AI to AI trade rate, but again...).
                                The existing Civ III's tech tree cannot be drastically changed into a non-linear engine, so I guess that'll have to wait for Civ IV.
                                If (more like when) they brush up the editor and give it full functionality, we will probably see a return of the possibility for NO/NO techs that you could add with Civ 2. If you can get that, you can branch your tech tree and keep civs from following someone elses or from trading the tech, but ... we need the real editor first.

                                Crossing fingers, holding breath

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