This bit of information has really intrigued me, since I had thought that some kind of Real Time civ game would not be half bad and would in my opinion allow you to do more stuff, i.e. not just sit there waiting for techs and city improvments to be built, especially in the early game.
However; my idea involved units slowly crawling, more or less pixel by pixel across the map like any other RTS, and stuff getting built and researched by percentages also like any other RTS. Anyone think that this is how the "turnless" mode is going to be?
In fact, anybody play the game "command HQ" (it's really old) it was just like my idea; a world wide, real time strategy game, where combat commenced when two units collided, and victory was decided by terrain type and what unit was fighting what.
My other idea is that it is actually "turned" but turns are resolved every 30 seconds or so, so if you have a unit like a warrior sent some where, he will 'hop' a square every 30 seconds. Also, if your city with 13 shields is building something, 13 shields will be added onto the something every 30 seconds till it is finished. To be honest I kind of like this way, and hope it will be available in single player, just to at least try it out since single player is where I still expect to be doing all my playing.
Anyone, those are my ramblings, what does everyone else think?
However; my idea involved units slowly crawling, more or less pixel by pixel across the map like any other RTS, and stuff getting built and researched by percentages also like any other RTS. Anyone think that this is how the "turnless" mode is going to be?
In fact, anybody play the game "command HQ" (it's really old) it was just like my idea; a world wide, real time strategy game, where combat commenced when two units collided, and victory was decided by terrain type and what unit was fighting what.
My other idea is that it is actually "turned" but turns are resolved every 30 seconds or so, so if you have a unit like a warrior sent some where, he will 'hop' a square every 30 seconds. Also, if your city with 13 shields is building something, 13 shields will be added onto the something every 30 seconds till it is finished. To be honest I kind of like this way, and hope it will be available in single player, just to at least try it out since single player is where I still expect to be doing all my playing.
Anyone, those are my ramblings, what does everyone else think?
Comment