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My Dream X-Pac:

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  • #16
    My dream is that X-Pac would change his name back to Syxx.

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    • #17
      warriors of SOME trabe were called eagle warriors i think though...they're in that really bad "new world" scenario in MGE

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      • #18
        Re: My Dream X-Pac:

        Originally posted by TheBigTurkey
        Current Abilities:
        Expansionist (scout unit in beginning, can build more later, goody huts enhanced): change scout so that every terrain counts as one movement point, and can see two squares in all directions, except over mountains. On archipelago maps galleys and caravels have +1 movement point, ¾ chance of getting lost at sea.
        Hmmm...I would give Scouts a vision range of 2 and give them the "all terrain as roads" ability with one movement point (moves three squares per turn). Your ship bonus seems a bit too much like giving them the Great Lighthouse wonder. I would give them their own special ship unit, the Coracle. This unit would be 0.1.3 (no attack), cost 30 shields, carry two land units, and be able to cross Coast and Sea squares (but sink on Ocean). It would be buildable from the start of the game for Expansionist civs.


        Militaristic (Military city improvements 1/2 price, units get promoted faster): conscripts become regular after they win, leaders more common
        Yes, I would like to see Militaristic civs get Great Leaders about twice as often as otherwise.

        New Abilities: Agricultural (1/2 cost granaries, +1 food in cities, +1 in metropolis (cumulative +2), settlers need only one population point)
        I like this ability--it goes well with the Commercial and Industrial abilities.

        Urban (cheaper aqueducts and hospitals, mood buildings affect twice as many people, 3 villages needed to create a settler (as opposed to the 2 currently))
        *Note: if Agricultural and Urban combined, then the normal cost of two villagers per settler is applied.
        This sounds interesting too. I also like the Maritime ability suggested in other threads (half cost for marine improvements--Harbor, Coastal Fortress, Offshore Platform--all ships get +1 movement and vision range of 3 squares instead of 2).

        Incan (Industrious, Expansionist) UU: Builder -> Worker who can work all terrain as fast as work grasslands, costs 20 shields (normal worker also available); Leader: Manco Capac or Huayna Capac; Capital: Cusco
        I like the "Eagle Warrior" idea above, although if you don't like the name, it can always be called something else instead. Still, a 3.2.2 variant of the Swordman would be good, especially now that fast units retreat only part of the time.
        Those who live by the sword...get shot by those who live by the gun.

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        • #19
          Byzantium is a great idea, really. The 'what if' prospects are endless.

          As for the Mongol UU:

          Give them China's current UU, rename it to something appropriate for the Golden Horde times, and change China's UU to a Crossbowman (China was using Crossbows a hundred years before Europe). Have it replace Longbowmen, and give it the fast attack jaguar warriors have.
          The two real political parties in America are the Winners and the Losers. The people don't acknowledge this. They claim membership in two imaginary parties, the Republicans and the Democrats, instead." - Kurt Vonnegut Jr. My (crappy) LiveJournal

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