Announcement

Collapse
No announcement yet.

Capture The Flag?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Andrew_Jay
    Then again, perhaps it can't be transported, be kind of unfair to continuously airlift it around, or guard it on a 1x1 island and just sit there till someone gets Marines. It's probably in one spot, where you start in 3000 BC.
    I could see this being fairly enjoyable if it was a "king of the hill" type game, so long as it wasn't where a civ started.

    I could also see it as entertaining if some variation of the flag chase. I can think of a couple ways to play the game. Keep in in the capital, in the heart of your empire, so they have to destroy your civ (basically) to take the flag. Or you could smuggle it out on a galleon to a hidden location and just hope that no one would stumble upon it. In this case, the civ map would be priceless.

    Either way, sounds like a fun, quck, game.

    Comment


    • #17
      capture the flag

      I think the most fun way to do this would be to have each human civ get a flag-bearer unit (maybe this could be the beginning worker, but with a different picture file) The first civ to capture another civ's flag-bearer would win the game. (Hmm - do I risk building that road far out from my home city, or wait til I build another worker??) To make it even more interesting, have the restart option selected, so even if a civ gets wiped out, its flag bearer could try to escape to the restart point. Of course, AI civ's wouldn't have flags, so beating up on the AI wouldn't do anyone much good.

      Comment


      • #18
        It will most likely be a fixed point that must be defended, that is the basic concept of "capture the flag" in military wargames. If you are looking for a mobile target try regecide. Capture the flag will be the shortest of the special MP scenarios, regecide a bit harder and elimination the longest and hardest. I expect elimination to have limited number of settlers available to each player.
        "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

        Comment


        • #19
          I think you could compare it to chess, where the king acts as the flag.
          veni vidi PWNED!

          Comment


          • #20
            More likely you could compare Regicide to chess, where the king acts as the . . . king.
            You sunk my Scrableship!

            Comment


            • #21
              Here are my two picks.

              1: God save the King. (AKA Protect the Pres.)

              Every civ gets a leader. This leader can not be disbanded. You're job is to prevent him from being killed (can't capture). If he/she dies, you lose, since that leader represents you. LOL.

              2: Capture the Capital.

              Just capture the enemy capital. Capitals don't "bounce", so you won't be playing "follow the capital" like in so many of my games.

              Here's the catch though, it takes 2 enemy units for each citizen to effectivly capture it. So, if you have say, 6 civis in Rome, and you'd need to place 12 units to capture it and win the game. While the enemy units are in the city, that owner of the city can only build units that can be drafted, and can not build another palace in another city. Once the drafted unit is built, it attacks any enemy unit on the squere. Perhaps even retaking the city.

              If a third civ trys to take over a capital, that already has enemy units in it, it will need to destroy ALL those enemy units to place it's own units into the city.

              The player with their units in the enemy capital, can't do anything. Unless you have battlefield meds wonder, those units won't heal. Those units can't be upgraded or move out of the city. They are "glued" in the city.

              Anyone want to comment about this?
              I drink to one other, and may that other be he, to drink to another, and may that other be me!

              Comment


              • #22
                Originally posted by Thrawn05
                Here are my two picks.

                1: God save the King. (AKA Protect the Pres.)

                Every civ gets a leader. This leader can not be disbanded. You're job is to prevent him from being killed (can't capture). If he/she dies, you lose, since that leader represents you. LOL.

                2: Capture the Capital.

                Just capture the enemy capital. Capitals don't "bounce", so you won't be playing "follow the capital" like in so many of my games.

                Here's the catch though, it takes 2 enemy units for each citizen to effectivly capture it. So, if you have say, 6 civis in Rome, and you'd need to place 12 units to capture it and win the game. While the enemy units are in the city, that owner of the city can only build units that can be drafted, and can not build another palace in another city. Once the drafted unit is built, it attacks any enemy unit on the squere. Perhaps even retaking the city.

                If a third civ trys to take over a capital, that already has enemy units in it, it will need to destroy ALL those enemy units to place it's own units into the city.

                The player with their units in the enemy capital, can't do anything. Unless you have battlefield meds wonder, those units won't heal. Those units can't be upgraded or move out of the city. They are "glued" in the city.

                Anyone want to comment about this?
                So you mean that if my capital is size 12, they have to have 24 guys to capture it. LOL! That would be great for a crappy player like me, however I don't like it because it would be hard. Also it would favor a civ, like, say the Aztecs, because of their Jaguar Warriors. I think that holding the city for two turns is a better idea. The first options good though.

                Comment


                • #23
                  Originally posted by TheBigTurkey


                  So you mean that if my capital is size 12, they have to have 24 guys to capture it. LOL! That would be great for a crappy player like me, however I don't like it because it would be hard. Also it would favor a civ, like, say the Aztecs, because of their Jaguar Warriors. I think that holding the city for two turns is a better idea. The first options good though.

                  Wow, thank you for reminding me on the JWs. How about 5 turns? It would give a little leway to the defending player. Or just have a little spin box when you're starting a game that sets it X turns.

                  I was thinking of my oringal idea in terms of Industrial/Modern Age. Thanks for the warning.
                  I drink to one other, and may that other be he, to drink to another, and may that other be me!

                  Comment


                  • #24
                    CTF... Think of Quake.

                    I think your flag would start in your capital and is immobile unless captured. It would be a leader-like unit (no attack or defense). You would have to take another civs flag back to your capital. After you reach your capital, the other civ is out of the game or joins you or something.

                    Comment


                    • #25
                      I don't see what the difference between Capture the Flag, and Regicide would ever be.
                      Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
                      Waikato University, Hamilton.

                      Comment


                      • #26
                        I think that in Regicide (ala AOK), you can move your King, and when he dies, you lose. In CTF, you can't move your flag and have to protect it where it stands. When the enemy captures it, he has to bring it back to his own flag, which must not be captured (you can capture his flag while yours is captured to avoid him winning).
                        I think CTF can bee fun, because you'll see many strategies to make the opponent not win, while you should have lost already.
                        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                        "I never had the need to have a boner." -- Dissident
                        "I have never cut off my penis when I was upset over a girl." -- Dis

                        Comment


                        • #27
                          Exactly, capture the flag is by definition a stationary unit. Regicide is obviously going to be a unit you can move (so you could hide your king in some obscure area of the map for example, or retreat from a lost capital). I can see regicide taking a lot longer to finish.

                          Comment


                          • #28
                            Regicide: mobile unit that the enemy must find and destroy wherever it is,
                            CTF: immobile unit that the enemy must find and then move back to it's own flag.
                            So the two are very similar, but little rule changes make them different and balance each game out.
                            You sunk my Scrableship!

                            Comment


                            • #29
                              "Capture the flag"? I haven't heard about this, but your theories sound interesting.
                              You're a man- you can be replaced.

                              Comment

                              Working...
                              X