i really think "wheeled settlers" that cost more but have 2 moves (like a horseman) should be availible to all civs, but my friends dont like the idea.
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Re: New Abilities
Most of the abilities Gentleriser talks about are potentially destablizing, the abilities of Civs in CivIII affect a small percentage of production or commerce. Even the 120 shields a Scientific civ saves building Libraries & Universities are still a drop in the bucket compared with the total build needs of a Civ. Also, any Agrocultural advantage is likely to spin out of control as its effects are cumultive.
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The main point is that the new abilities should promote equality between civs, not destablize them.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Yes, I don't even like having all of these abilities.
I mean, agricultural really just means a civilization that hasn't industrialized... this basically encompasses all civilizations before the industrial revolution.
Maritime civilizations I think could be good, BUT at the same time this could be accomplished with UU's.
I think that any two abilities a civ has should be able to be countered by any other two abilities of another civ (balancing). I think its fine the way it is.Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
I truly believe that America is the world's second chance. I only hope we get a third...
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In my preious post, I thought about 2 of these new abilities, so that they aren't destabilizing. I think that the abilities I defined are pretty reasonable. No Super-duper ability, just a little something to add some flavour and variety among new civs."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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Re: New Abilities
Originally posted by gentleriser
3-Maritime: ships treat ocean and sea squares as roads (1/3 Movement cost); 1 ship / harbor free.Maybe this should come with cheaper vessels and harbors.
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Originally posted by Grrr
The main point is that the new abilities should promote equality between civs, not destablize them."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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I don't think a Maritime civ is a good idea particularly.
Lets say the Vikings (Maritime, Expansionist) start in the middle of the jungle. What's the point in Maritime abilities then.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Originally posted by Grrr
I don't think a Maritime civ is a good idea particularly.
Lets say the Vikings (Maritime, Expansionist) start in the middle of the jungle. What's the point in Maritime abilities then."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Originally posted by Grrr
I don't think a Maritime civ is a good idea particularly.
Lets say the Vikings (Maritime, Expansionist) start in the middle of the jungle. What's the point in Maritime abilities then.
Well, what's the point of expansionist if you find yourself on an island? each has trade offs.
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Originally posted by asleepathewheel
Originally posted by Grrr!!
I don't think a Maritime civ is a good idea particularly.
Lets say the Vikings (Maritime, Expansionist) start in the middle of the jungle. What's the point in Maritime abilities then.
Well, what's the point of expansionist if you find yourself on an island? each has trade offs.
An expansionist Civ on an island has still got advatages, while a landlocked civ that is maritime is useless.Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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Originally posted by Grrr
Originally posted by asleepathewheel
Originally posted by Grrr!!
I don't think a Maritime civ is a good idea particularly.
Lets say the Vikings (Maritime, Expansionist) start in the middle of the jungle. What's the point in Maritime abilities then.
Well, what's the point of expansionist if you find yourself on an island? each has trade offs.
An expansionist Civ on an island has still got advatages, while a landlocked civ that is maritime is useless.
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