The idea of a cooperating city states game (as seen for instance here) has been around for a while now. Since I don't have the time for another democracy game, but would like to play a "smaller" version of it, I propose to play one in form of a PBEM game.
The rules I'd prefer are listed below. I'm open for suggestions. I think of a variable difficulty, 3 levels prepared (normal, hard, ironman). Participants would vote, what level to play.
Who's up for this challenge? Let's see if we can gather together enough manpower to get this started.
The rules I'd prefer are listed below. I'm open for suggestions. I think of a variable difficulty, 3 levels prepared (normal, hard, ironman). Participants would vote, what level to play.
- 6 (hard: 5, ironman: 4) human players, fully cooperating (no wars between humans), on a small continent, each with enough space to build one city with 20 productive tiles (15 land, 5 water). Building settlers is not allowed (settler made unavailable in the build queue), conquering cities is. Each human starts with 2 settlers and is allowed to build one main city and one satellite, but is not allowed to work more than "his" 20 tiles at a time (ironman: only one settler, no satellite city)
- 2 (hard: 3, ironman: 4) AI players on deity difficulty (with huge bonuses) each on a big continent. Corruption lowered to ~50%, to allow the AIs to build huge, fairly productive empires
- Each AI has every strategic resource once, distributed widely across its continent (to encourage it to expand quickly). The humans have 50% resource supply (e.g. 6 human civs have 3 iron, 3 horses, etc.), shared fairly (who has iron, doesn't have horses, etc... so Knights are possible only with trading). The AIs start at fertile spots (hard+ironman: with one city prebuilt with a granary and enough cash for its upkeep, 100g?)
- Each human player has a patch of 4 (hard and ironman: 3) luxuries of a unique type; these can be traded to the other humans, so every human can have 4 (or 3) different luxuries, if the AIs don't give better trades
- Hand crafted map (I'd volunteer). AI civs are able to make contact and trade with each other after Map making. Human civs are separated from the AIs by at least 4 tiles ocean (8 tiles water, including coast and sea), to make invasions before Navigation very hard to impossible. Exploration and contact with suicide galleys is allowed (ironman: not allowed)
- Every conventional victory condition allowed. The elimination of all AIs counts as collective conquest victory, a cultural or space race win of one human counts as victory for all
Who's up for this challenge? Let's see if we can gather together enough manpower to get this started.
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