Absolutely, didn't mean to suggest excluding people for patch reasons. Is it time to pick civs? I've got to travel this weekend through Monday, but I could haul along the computer if the game is nearly ready to go?
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Strat Forum PBEM: Game 4 - Thread II
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Catt has agreed to make the map!
He says he will be done before the weekend is over, but in the meantime, we need to pick civs. Should we limit the max of each trait to 2 or 3, or just let it free? With six players, we can have each trait be present exactly twice.
Anyway, here's what I wrote to Catt about the map:
Settings
We hope to encourage some early warfare. No REXing undisturbed until the middle ages, because that can be boring in a PBEM game. With that in mind, we agreed on the following:
Small (80x80)
Pangaea
Normal Climate
Temperate Temperature
5 billion years
Random Barbs
The reason for 5 billion years is so that the Industrious trait is not as powerful, and the Random Barbs is to discourage all but the worst gamblers to choose the already unpredictable expansionist trait.
It would be perfectly fine if you just let the map generator produce maps and pick one that seems balanced. The only requirement is that we are all on the same land mass.
Luxury resources
In MP war weariness is reduced, so we need to weaken the Republic a bit by having a shortage of luxuries. Just one luxury should be available to each player in the beginning, and the 7th and 8th luxuries should be remotely placed, or even completely absent.
Strategic resources
They should not be abundant, but if a player lacks a resource near his start, he should have a couple of alternative choices for obtaining a source. As for the number of strategic resources, leave them approximately the same as what the random map generator produced.
Bonus resources
It's important that all six starting locations are reasonably balanced in terms of extra food. Other than that, preserve the map generator's quantity of bonus resources.
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What about the Industrious trait? Are we removing a starting tech from Industrious civs? At 5 billion years, Industrious civs still have a great advantage in terms of Road networks.
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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I drew Egypt as a random civ in another game so I'm certainly happy to leave it to someone else - provided they don't start next to me close to horses.
Should we limit the number of occurances of each trait to 2?
How am I then not at a huge advantage in having Persia as my first choice first with only Carthage behind?
If we're only dropping Masonry and going for 5 billion years that's still going to leave me up on the remaining 4 players.
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I don't know, how about an extra free worker for non-industrious civs?
Or we could pick six more-or-less balanced civs (Industrious combined with weaker traits) and then each one of us could pick only from that list. For example, France, Greece, Aztecs, Zulu, Babylon, and America.
By the way, if we all pick Industrious it's fine with me. Sir Ralph is the one who suggested a more even distribution of traits, because in the last game there were too many expansionists.
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Originally posted by Dominae
Industrious civs lose Masonry, 5 billion years, everyone chooses whatever civ they want.
jshelr: Carthage
DaveMcW: Iroquois
Sir Ralph: Egypt or Persia
alexman: Egypt or Arabs or America (since Dave is Hiawatha )
Dominae: ?
Nor Me: ?
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