We're going to start a new game that will be team-based.
6 players, 3 teams randomly chosen
3 game start -> each player score his/her start-> best average score with smallest standard deviation is continued.
no accel production
random settings for everything except map size (standard).
No tech trade between teams
No contact of any kind between teammates until contact in the game.
I think it may be an interesting variant requiring flexible thinkers. Those who are lucky or skilled enough to find their partner will have an advantage. There may be combinations of builders with warmongers etc but this will require teamwork to win (I think).
Players:
anatolia (Korea) suro2003__@kornet.net
Ricketyclick (Oz) ricketyclik__@webone.com.au
cerebrusIV (UK) CerberusIVciv3__@aol.com
StSwf (EST) srlamm__@unity.ncsu.edu
SpencerH (CST) Trichsci__@excite.com
lmtoops (Texas) lmtoops__@yahoo.com
remove all underscores for real email address
6 players, 3 teams randomly chosen
3 game start -> each player score his/her start-> best average score with smallest standard deviation is continued.
no accel production
random settings for everything except map size (standard).
No tech trade between teams
No contact of any kind between teammates until contact in the game.
I think it may be an interesting variant requiring flexible thinkers. Those who are lucky or skilled enough to find their partner will have an advantage. There may be combinations of builders with warmongers etc but this will require teamwork to win (I think).
Players:
anatolia (Korea) suro2003__@kornet.net
Ricketyclick (Oz) ricketyclik__@webone.com.au
cerebrusIV (UK) CerberusIVciv3__@aol.com
StSwf (EST) srlamm__@unity.ncsu.edu
SpencerH (CST) Trichsci__@excite.com
lmtoops (Texas) lmtoops__@yahoo.com
remove all underscores for real email address
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