Players:
Rommel2D(Byzantines) jwala at fastmail dot fm
Redboy(Iroquios) wswanson at telus dot net
Conqueror(Koreans) Conqueror at mbnet dot fi
sabrewolf(English) sabrewolf at blackhole dot ch
Four players
No AI
Tiny Pangea w/70%water
Roaming barbarians
Emporer level
C/T/A random
Cultural Conversions and SGLs ON
Accelerated Production
Elimination Mode
This is all I know for sure about elimination; I'd like to play this game to see if there are any 'undocumented' features. One thing to watch out for is that if you are popping goody huts and receive a city which is then taken, you lose.
I'd like to use all the IC expliot/ettiquette guidelines, allowing ship chains and having some sort of basic combat report. Has anyone used CRs yet?
Rommel2D(Byzantines) jwala at fastmail dot fm
Redboy(Iroquios) wswanson at telus dot net
Conqueror(Koreans) Conqueror at mbnet dot fi
sabrewolf(English) sabrewolf at blackhole dot ch
Four players
No AI
Tiny Pangea w/70%water
Roaming barbarians
Emporer level
C/T/A random
Cultural Conversions and SGLs ON
Accelerated Production
Elimination Mode
From the Conquests manual:
Elimination
When this victory condition is enabled, victory can be swift indeed. Under this rule, when you lose a city ---- any city ---- your entire civilization is eliminated from the game. The last civilization remaining wins the game.
Elimination
When this victory condition is enabled, victory can be swift indeed. Under this rule, when you lose a city ---- any city ---- your entire civilization is eliminated from the game. The last civilization remaining wins the game.
I'd like to use all the IC expliot/ettiquette guidelines, allowing ship chains and having some sort of basic combat report. Has anyone used CRs yet?
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